Since the beginning of our closed beta testing, Borson has been on our forums
answering questions left and right. So much so that we're convinced that he's a walking encyclopedia for the game. We wanted to know more behind the man with all of the information.
Hey, Borson! Can you tell us about yourself?
I’m a 34-year-old Floridian, married with one child and another on the way. When I was younger, I was much more of an MMORPG guy (Asheron’s Call, WoW, Warhammer Online). More recently I started with MOBAs as having a child restricts playtime.
What’s the story behind your name?
In grade school, when I was on a bowling league, my captain was also an Advanced Dungeons & Dragons GM. I played AD&D with him for a short period (a few months). Took some consideration to think of a decent name. Borson Strongler was the result. I’ve been using it (or something close) in every game I’ve played since. I remember playing Final Fantasy 3 about the same timeline, and naming every character Borson (followed by a number). It got confusing.
On the forums, you seem to be a bottomless well of information. Is there anything you don’t know about Prime World?
I’ve played on the RU server for a great deal of time and seen many changes. As changes come, I get a fair understanding (translators) of what the new system is; however, there are a few things I don’t know. Two primary things off the top of my head is buff/debuff stacking (I’ve tried looking at it in a few bot battles, but not extensively enough to get decent understanding.) and Penetration vs. Will/Stamina, in regards to what happens if you get too much PEN or too much armor.
You’ve been around the English side since the beginning. Has anything changed in the past few months?
I remember the old website with the old brown logo (and it was ugly). It’s nice that the site now matches RU and to see the considerable amount of activity increase. As for the game, I think the EN server is at the point the RU server was at when the first EN weekend started, so other than the tavern (which was about a week old during first beta weekend), there hasn’t really been any changes recently.
How long have you played Prime World altogether?
Good question. Checking the RU forums, I’d say February 2012.
What was your first impression of the game?
At first, I had major problems trying to battle (and was unable to do so for about a week until I could get support to help me). I liked the Castle, but silver gain was very slow. The Castle was very different back then though, and production is much better.
What’s your favorite Prime World memory so far?
Recently, the enemy was pushing the first turret on the bottom lane in Native Land mode. We had one defending, and me (Artiste) on the forest side sitting in native terrain. As the enemy ran up to bang on the turret, I hit my ult, blinding and bunnying their whole group from the forest and quickly destroying them. (I am sad that the Mage can not lay waste to the forest anymore; that was fun times.)
Currently Artiste, as it changes. Wanderer being a close second (even though I suck with him.)
Least favorite hero?
To play against, either Doctrine (and her 1 shot skill) or the Frog. To play as, probably the Priestess.
I love Outpost and Native Land. If I had the choice between the two at all times, I’d probably play them evenly. (Outpost first to get win of day, then whatever I was in the mood for.)
Least favorite mode?
Dragonwald, as the PvE portion is not to my liking. (I call it 75% PvE and 25% Bomb run, I haven’t given it a fair chance in EN yet, though.)
Off the top of my head, I’d have to say Master Splinter Turtle Master (Piper).
How did you find out about the game?
Game Informer Magazine (GameStop). They had a small article after E3 2011. It wasn’t until a few months later that I found out I could play RU.
Do you have any other hobbies?
I’m a father and a gamer, not much else to me.
Do you have any advice for newer players?
Playing practice mode is generally a waste. It’s best for testing stats, strats or bugs, not too useful for learning (and rewards suck other than first game of day). Just because you find a purple talent, it doesn’t mean it will be useful for your hero. Save good talents that don’t work well with your current hero, as you will want to play more heroes later.
Is there anything else you’d like to share?
There is a lot to this game that makes it considerably different than similar games. The addition of the mini-game allows for 5 solo players, and the Castle gives stuff to pass time while in queue. (I remember hearing rumors of castle mini-game ages ago, and roads to fill the small spaces that will increase production...)
The big thing that sets this game apart is progression. In other games, you hit a max level, then there’s no more progress, and the game starts to lose my interest. How this game has individual hero levels and the whole talent system is how it’s kept my interest so long—which is saying a lot as I’ve been playing this game on and off for over a year in a foreign language.