Update 11.15.1

29 October 2019

Lords and Ladies!

Maintenance works are over, and the Heroes are ready… to harvest the spooky pumpkins on the battlefields!

Why? Well, cause Lamia promised treasures to those who brings her enough of these special vegetables :)

  1. New event at the full-screen UI!
  2. New subset of talents - Cursed Seal!
  3. Heroes
  4. Glyphs
  5. Talents
  6. Talent collection
  7. Fixes

1. New event at the full-screen UI!

Harvest special pumpkins, give them to Lamia and get cursed treasures in return! They say that they are so filled with the spirit of mystic nights and various spells, that… Let's go in order!

2. New subset of talents - Cursed Seal!

This incredibly interesting subset consists of 6 talents, one of which is active and passive at the same time. Are you intrigued?

The subset properties, as usual, get unlocked once you learn a certain number of talents:

  • 2 talents will add 9% protection from talents OR auto-attacks; 
  • 3 talents will allow the Hero to either silence OR disarm the enemies for 1.5 seconds;
  • 4 talents will add 8 points to their wielder’s Strength or Intellect.

What is more, the main property cooldown will get reduced when the allied Heroes will receive damage from enemy auto-attacks or talents.

But that’s not the end! You can choose which bonuses you want to use at the current in-game moment, - Silent Terror and Shackling Fear, - by switching the subset states at your will.


Devilish Guile

  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Agility or Cunning, whatever the greater, by 7.2 (9.6).

Cursed Seal

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect, whatever the greater, by 13 (17);
  • Allows you to switch the subset between 2 states: Silent Terror and Shackling Fear. 

Monstrous Might

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Strength or Intellect, whatever the greater, by 9.5 (12.3);
  • Increases Agility by 9.5 (12.3).

Forbidden Knowledge

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Strength or Intellect, whatever the greater, by 9.5 (12.3);
  • Increases Cunning by 9.5 (12.3);

Formidable Tenacity

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Stamina by 13.6 (17.6);
  • Increases Health by 340 (440).

Anxious Spirit

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Will by 13.6 (17.6);
  • Increases Health by 340 (440).

3. Heroes


A few adjustments to one of the most terrifying, - and interesting! - Heroes of Praya.

Savage Hunt

  • When the night comes, the current cooldown gets reset to zero;
  • The cooldown takes 95% less time during the night (instead of 90%);
  • Using the ability no longer draws the Hero from invisibility if the bleeding effect is not inflicted;
  • Now, if the travel distance does not allow the Hero to overcome an obstacle, he will stop BEFORE the obstacle, not AFTER passing in through.

Trail of Blood

  • Now the decrease of Speed during the night is instructed into the Hero’s passive ability, meaning you can not take it away from the build.


  • Health recovery is doubled and now is equal to 10-88 Health depending on Strength per effect (instead of 5-45).

Bone Trap

  • Now you can set a trap at any place within the range of use - even if it is hidden by the fog of war;
  • The range of use is increased by 50%.


  • The talent now deals additional damage not to all hostile targets, but to Heroes only;
  • Additional damage dealt by the ability is reduced by 30%.


Quarrier / Rumbler

In some situations, the Hero remained too tenacious even for a Protector.

Rock Hard

  • From now on, it decreases the incoming damage by 15% (instead of 20%).



Now Demonologist players with Intellect builds will find it easier to level up and escape ganks. And the players who fancy Strength build on this Hero will definitely enjoy the increased ultimate ability radius of action!

  • Strength gain per level changed to 0.6 (instead of 0.8)
  • Intellect gain per level changed to 0.8 (instead of 0.6)

This way, the Hero ‘slides’ into Intellect build instead of Strength by default.

Demonic Shield

  • Redirects 60% of damage into archons now (instead of 40%).

Strike of the Archons

  • The range of the ability increased by 20%

4. Glyphs

We’ve revised the glyph system to make bonus effects gain remain useful on each stage of the game, while not being as powerful as before during the early levels.

  • Now the Glyphs of Strength and Speed increase hero’s characteristics only up to 20% of the basic characteristics’ value.

For example, if the Hero has 50 Strength at the moment, Glyph of Strength will provide them with 10 additional Strength. In case the Hero has 100 Strength when they pick up a Glyph, the bonus will increase up to 20.

  • The Glyph of Renewal now decreases the talent cooldown time by 30% instead of 50%.

5. Talents

Ancient runes subset

For Heroes that choose lane fights, invisibility glyph was not as useful as to others. That’s why we made its drop rarer and increased the other runes drop chance.

  • Now the invisibility glyph drops twice rarer than other glyphs. Now more useful runes will drop from ‘big’ soldiers to help laners in battle.  
  • Speed boost effects, provided by glyphs, are not getting stacked anymore. 

Fatal Passion subset

This subset was one of the first subsets that we’ve included into the game. We’ve reworked it completely, including the passive characteristic bonuses and the active property.

Pernicious Power talent has become active (instead of Pernicious Influence) and can now be upgraded with the help of 2 subset talents.

Pernicious Power

  • Deals the chosen enemy Hero 100 physical damage;
  • Each kill using this talent increases the damage it deals by 20;
  • Cooldown time: 150 seconds. 

Pernicious Energy

  • Pernicious Energy cooldown time has been reduced by 60 seconds. 

Pernicious Ruse

  • Now provides a bonus to Agility or Cunning, whichever the greater, instead of Agility only.
  • Pernicious Ruse talent deals 100 more damage.

Pernicious Deceit

  • Now provides a bonus to Agility or Cunning, whichever the greater, instead of Cunning only.
  • Pernicious Deceit talent now deals 20 more damage for each kill.

Pernicious Influence

  • Pernicious Influence cooldown time gets 90% faster if it kills an enemy Hero. 

6. Talent collection

Now you can take up to 5 talent creation quests at a time in Collection.

7. Fixes

  • 6 and 7 stars in the talent tooltip have been changed to new ones;
  • Added new sound effects for Wendigo;
  • Fixed an issue which caused the bleeding effect from the Trail of Blood talent decease from the target if Wendigo died;
    • Fixed an issue that prevented Wendigo from recovering Health from the killing blow made with the Devouring talent upgrade;
      • Fixed the time of Wendigo’s traps existence. Now they disappear only if there are more than 5 on the map or if the Hero dies;
        • Fixed an issue which caused additional damage to be done when the Curse of Hunger upgrade, - Possession, - has not been learned;
          • Fixed an issue that caused Woodsman’s trees to ignore Wendigo when he used Savage Hunt for the first time during the game session;
            • Fixed an issue with wrong Eternity ability effect color (Cryo, Oread skin);
            • Fixed an issue which allowed players to kill Kitton when he was just appearing on the spot by dealing an insignificant amount of damage;
            • Fixed an issue with animated portraits of several Heroes on the battle loading screen. 
            Always yours,
            Prime World Team