News

Update 11.14.1

05 September 2019

Lords and Ladies!

Maintenance is over, and the Heroes are ready to rush into battles!

  1. New event in the full-screen interface
  2. New subset — Déjà Vu
  3. New format of talent release
  4. Rebalances of the Awakening exclusive set
  5. Fixes

1. New event in the full-screen interface

A new event (for many of you, nostalgic) is already available in the full-screen UI in your Castle.

Please note!

  • This is the first event with valuable abrasives and catalysts!

Traditionally, the main rewards are talents from the new legendary subset.

2. New subset — Déjà Vu

The subset consists of 8 talents; one of them is active and enables the owner to use the past in the present.

The mechanics of these talents is familiar and well-loved:

  • 2 upgraded talents increase the owner's Speed by 2;
  • 3 talents (one of which is active) allow the owner to use the active effect of the subset;
  • 4 talents further upgrade the active effect.

 

Image of Swiftness

  • required row: II;
  • prime-cost: 500;
  • increases Speed by 5;
  • increases Strength or Intellect, whichever is greater, by 2.4 (4.8)

Image of Energy

  • required row: III;
  • prime-cost: 675;
  • increases Energy Regeneration by 5.6 (7.2)

Image of Mastery

  • required row: IV;
  • prime-cost: 825;
  • increases Cunning by 10 (13.2);
  • increases Strength or Intellect, whichever is greater, by 3.2 (4)

Image of Skill

  • required row: IV;
  • prime-cost: 825;
  • increases Agility by 10 (13.2);
  • increases Strength or Intellect, whichever is greater, by 3.2 (4)

Déjà Vu

  • required row: V;
  • prime-cost: 1160;
  • increases Strength or Intellect, whichever is greater, by 19 (25)
  • For 5 seconds creates a shield that absorbs damage equal to 70% (105%) of the damage taken over the last 2 (3) seconds before the talent was used.
  • When the effect ends, the Hero restores 50% of the remaining shield as Health.

Image of Spirituality

  • required row: V;
  • prime-cost: 1160;
  • increases Energy by 570 (750).

Image of Might

  • required row: VI;
  • prime-cost: 1600;
  • increases Strength by 21 (27.4);
  • increases Agility or Cunning, whichever is greater, by 6 (7.6)

Image of Sanity

  • required row: VI;
  • prime-cost: 1600;
  • increases Intellect by 21 (27.4);
  • increases Agility or Cunning, whichever is greater, by 6 (7.6)

Learn more about the event here.

3. New format of talent release

With this update, we decided to unite the majority of old collectible subsets into a talent set — Legendary Events. It will consist of 5 subsets — Blinding Glory (the Oscars), Pirate Adventures, Dearest Wish (New Year's subset), Master of Alchemy, and Hero’s Serenity.

We do it for your convenience in the first place; for example, you can now obtain talents from these subsets in the Forge by common forging or by choosing this particular "collectible" set.

Learn more about the changes in this news.

Rebalances of the Awakening exclusive set

Despite being exclusive, in a number of cases these talents gave more stats than the legendary ones.

That is why we slightly changed the bonuses of the set. The primary stats are reduced a little but they get better over time or on certain conditions.

 

Spiritual Zeal

Increases Energy Regeneration by 1.9 (instead of 2.6). Additionally, the Hero receives 0.01 bonus Energy Regeneration when using talents that expend Energy. Total bonus cannot exceed 1.9 (instead of 1.2).

Intoxicated by Blood

Increases Life Drain by 5.6 (instead of 7.6). Additionally, the Hero receives 0.04 bonus Life Drain for every creature killed and 0.4 for every Hero killed. Total bonus cannot exceed 5.6 (instead of 5).

Burgeoning Might

Increases Strength by 3.4 (instead of 4.6). Additionally, the Hero receives 0.2 Strength with every passing minute. Total bonus cannot exceed 3.4 (instead of 2.6).

Translucence

Increases Intellect by 3.4 (instead of 4.6). Additionally, the Hero receives 0.2 Intellect with every passing minute. Total bonus cannot exceed 3.4 (instead of 2.6).

Long-Lived

Increases the Hero's Health by 120 (instead of 160). Additionally, the Hero receives 10 (instead of 9) Health with every passing minute. Total bonus cannot exceed 120.

Harsh Logic

Increases Intellect by 4.8 (instead of 7). Additionally, the Hero receives 0.04 Intellect every time they take 100 damage. Total bonus cannot exceed 4.8 (instead of 3.5).

Harsh Might

Increases Strength by 4.8 (instead of 7). Additionally, the Hero receives 0.04 Strength every time they take 100 damage. Total bonus cannot exceed 4.8 (instead of 3.5).

Strength Restored

Increases Health Regeneration by 2.6 (instead of 3.8). Additionally, the Hero receives 0.02 Health Regeneration for every creature killed and 0.2 for every Hero killed. Total bonus cannot exceed 2.6 (instead of 2.1).

Unbending

Increases the Hero's Health by 135 (instead of 115). Additionally, the Hero receives 30 (instead of 20) bonus Health when respawning. Total bonus cannot exceed 135 (instead of +115).

Deadly Knowledge

Increases Agility by 4 (instead of 5.2) and Intellect by 3 (instead of 4). Additionally, the Hero receives 0.05 Agility for every creature killed and 0.5 for every Hero killed. Total bonus cannot exceed 7 (instead of 6).

Deadly Might

Increases Agility by 4 (instead of 5.2) and Strength by 3 (instead of 4). Additionally, the Hero receives 0.05 Agility for every creature killed and 0.5 for every Hero killed. Total bonus cannot exceed 7 (instead of 6).

Perfect Health

Increases Health by 75 (instead of 85) and Strength or Intellect, whichever is greater, by 4 (instead of 7). Additionally, the Hero's maximum Health is increased by 1.7 (instead of 1) every time they take 140 damage. Total bonus cannot exceed 170 (instead of 80).

Unfettered Intellect

Increases Intellect by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.06 (instead of 0.07) Intellect for every creature killed and 0.6 (instead of 0.7) for every Hero killed. Total bonus cannot exceed 9 (instead of 7).

Unfettered Strength

Increases Strength by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.06 (instead of 0.07) Strength for every creature killed and 0.6 (instead of 0.7) for every Hero killed. Total bonus cannot exceed 9 (instead of 7).

Surging Fury

Increases Agility by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.6 (instead of 0.7) Agility with every passing minute. Total bonus cannot exceed 9 (instead of 7).

Surging Valor

Increases Cunning by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.6 (instead of 0.7) Cunning with every passing minute. Total bonus cannot exceed 9 (instead of 7).

Zealous Defense

Increases Stamina by 7 (instead of 10) and Health by 140 (instead of 205). Additionally, the Hero receives 0.25 (instead of 0.2) Stamina every time they take 260 damage. Total bonus cannot exceed 12.5 (instead of 8).

Manifestation of Will

Increases Will by 7 (instead of 10) and Health by 140 (instead of 205). Additionally, the Hero receives 0.25 (instead of 0.2) Will every time they take 260 damage. Total bonus cannot exceed 12.5 (instead of 8).

Craftiness

Increases Cunning by 7.5 (instead of 10) and Strength or Intellect, whichever is greater, by 5 (instead of 9). Additionally, the Hero's Cunning is increased by 0.06 every time an active talent is used nearby. Total bonus cannot exceed 12.5 (instead of 6).

Terrifying Zeal

Increases Agility by 7 (instead of 10) and Life Drain by 9 (instead of 16). Additionally, the Hero receives 0.12 (instead of 0.08) Agility for every creature killed and 1.2 (instead of 0.8) for every Hero killed. Total bonus cannot exceed 12.5 (instead of 5).

Unstoppable Strength

Increases Strength by 12 (instead of 15) and Health by 150 (instead of 295). Additionally, the Hero's Strength is increased by 0.18 (instead of 0.16) every time an active talent is used nearby. Total bonus cannot exceed 18 (instead of 10).

Unstoppable Intellect

Increases Intellect by 12 (instead of 15) and Health by 150 (instead of 295). Additionally, the Hero's Intellect is increased by 0.18 (instead of 0.16) every time an active talent is used nearby. Total bonus cannot exceed 18 (instead of 10).

Deadly Logic

Increases Intellect by 12 (instead of 14) and Agility or Cunning, whichever is greater, by 6 (instead of 12). Additionally, the Hero receives 0.36 (instead of 0.28) Intellect for every creature killed and 3.6 (instead of 2.8) for every Hero killed. Total bonus cannot exceed 18 (instead of 11).

Deadly Fury

Increases Strength by 12 (instead of 14) and Agility or Cunning, whichever is greater, by 6 (instead of 12). Additionally, the Hero receives 0.36 (instead of 0.28) Strength for every creature killed and 3.6 (instead of 2.8) for every Hero killed. Total bonus cannot exceed 18 (instead of 11).

Self-Sacrifice

Increases Health by 200 (instead of 305) and Stamina or Will, whichever is greater, by 10 (instead of 15). Additionally, the Hero's maximum Health is increased by 10 (instead of 7) every time they take 270 damage. Total bonus cannot exceed 450 (instead of 220).

Fixes

  • Luna's Astral Gates can no longer be selected as a talent’s target;
  • Cooldown of Luna's Astral Gates now properly increases when the gates explode;
  • Fixed an error in the description of Luna's Astral Gates that appeared after upgrading Superspace;
  • Talents upgraded by abrasives no longer lose the upgraded level when placed in the clan bank.

See you on the battlefields!

Always yours,
Prime World Team