05 September 2019
Lords and Ladies!
Maintenance is over, and the Heroes are ready to rush into battles!
A new event (for many of you, nostalgic) is already available in the fullscreen UI in your Castle.
Please note!
Traditionally, the main rewards are talents from the new legendary subset.
The subset consists of 8 talents; one of them is active and enables the owner to use the past in the present.
The mechanics of these talents is familiar and wellloved:
Image of Swiftness


Image of Energy


Image of Mastery


Image of Skill


Déjà Vu


Image of Spirituality


Image of Might


Image of Sanity

Learn more about the event here.
With this update, we decided to unite the majority of old collectible subsets into a talent set — Legendary Events. It will consist of 5 subsets — Blinding Glory (the Oscars), Pirate Adventures, Dearest Wish (New Year's subset), Master of Alchemy, and Hero’s Serenity.
We do it for your convenience in the first place; for example, you can now obtain talents from these subsets in the Forge by common forging or by choosing this particular "collectible" set.
Learn more about the changes in this news.
Despite being exclusive, in a number of cases these talents gave more stats than the legendary ones.
That is why we slightly changed the bonuses of the set. The primary stats are reduced a little but they get better over time or on certain conditions.
Spiritual ZealIncreases Energy Regeneration by 1.9 (instead of 2.6). Additionally, the Hero receives 0.01 bonus Energy Regeneration when using talents that expend Energy. Total bonus cannot exceed 1.9 (instead of 1.2). 

Intoxicated by BloodIncreases Life Drain by 5.6 (instead of 7.6). Additionally, the Hero receives 0.04 bonus Life Drain for every creature killed and 0.4 for every Hero killed. Total bonus cannot exceed 5.6 (instead of 5). 

Burgeoning MightIncreases Strength by 3.4 (instead of 4.6). Additionally, the Hero receives 0.2 Strength with every passing minute. Total bonus cannot exceed 3.4 (instead of 2.6). 

TranslucenceIncreases Intellect by 3.4 (instead of 4.6). Additionally, the Hero receives 0.2 Intellect with every passing minute. Total bonus cannot exceed 3.4 (instead of 2.6). 

LongLivedIncreases the Hero's Health by 120 (instead of 160). Additionally, the Hero receives 10 (instead of 9) Health with every passing minute. Total bonus cannot exceed 120. 

Harsh LogicIncreases Intellect by 4.8 (instead of 7). Additionally, the Hero receives 0.04 Intellect every time they take 100 damage. Total bonus cannot exceed 4.8 (instead of 3.5). 

Harsh MightIncreases Strength by 4.8 (instead of 7). Additionally, the Hero receives 0.04 Strength every time they take 100 damage. Total bonus cannot exceed 4.8 (instead of 3.5). 

Strength RestoredIncreases Health Regeneration by 2.6 (instead of 3.8). Additionally, the Hero receives 0.02 Health Regeneration for every creature killed and 0.2 for every Hero killed. Total bonus cannot exceed 2.6 (instead of 2.1). 

UnbendingIncreases the Hero's Health by 135 (instead of 115). Additionally, the Hero receives 30 (instead of 20) bonus Health when respawning. Total bonus cannot exceed 135 (instead of +115). 

Deadly KnowledgeIncreases Agility by 4 (instead of 5.2) and Intellect by 3 (instead of 4). Additionally, the Hero receives 0.05 Agility for every creature killed and 0.5 for every Hero killed. Total bonus cannot exceed 7 (instead of 6). 

Deadly MightIncreases Agility by 4 (instead of 5.2) and Strength by 3 (instead of 4). Additionally, the Hero receives 0.05 Agility for every creature killed and 0.5 for every Hero killed. Total bonus cannot exceed 7 (instead of 6). 

Perfect HealthIncreases Health by 75 (instead of 85) and Strength or Intellect, whichever is greater, by 4 (instead of 7). Additionally, the Hero's maximum Health is increased by 1.7 (instead of 1) every time they take 140 damage. Total bonus cannot exceed 170 (instead of 80). 

Unfettered IntellectIncreases Intellect by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.06 (instead of 0.07) Intellect for every creature killed and 0.6 (instead of 0.7) for every Hero killed. Total bonus cannot exceed 9 (instead of 7). 

Unfettered StrengthIncreases Strength by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.06 (instead of 0.07) Strength for every creature killed and 0.6 (instead of 0.7) for every Hero killed. Total bonus cannot exceed 9 (instead of 7). 

Surging FuryIncreases Agility by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.6 (instead of 0.7) Agility with every passing minute. Total bonus cannot exceed 9 (instead of 7). 

Surging ValorIncreases Cunning by 6 (instead of 8) and Health by 75 (instead of 100). Additionally, the Hero receives 0.6 (instead of 0.7) Cunning with every passing minute. Total bonus cannot exceed 9 (instead of 7). 

Zealous DefenseIncreases Stamina by 7 (instead of 10) and Health by 140 (instead of 205). Additionally, the Hero receives 0.25 (instead of 0.2) Stamina every time they take 260 damage. Total bonus cannot exceed 12.5 (instead of 8). 

Manifestation of WillIncreases Will by 7 (instead of 10) and Health by 140 (instead of 205). Additionally, the Hero receives 0.25 (instead of 0.2) Will every time they take 260 damage. Total bonus cannot exceed 12.5 (instead of 8). 

CraftinessIncreases Cunning by 7.5 (instead of 10) and Strength or Intellect, whichever is greater, by 5 (instead of 9). Additionally, the Hero's Cunning is increased by 0.06 every time an active talent is used nearby. Total bonus cannot exceed 12.5 (instead of 6). 

Terrifying ZealIncreases Agility by 7 (instead of 10) and Life Drain by 9 (instead of 16). Additionally, the Hero receives 0.12 (instead of 0.08) Agility for every creature killed and 1.2 (instead of 0.8) for every Hero killed. Total bonus cannot exceed 12.5 (instead of 5). 

Unstoppable StrengthIncreases Strength by 12 (instead of 15) and Health by 150 (instead of 295). Additionally, the Hero's Strength is increased by 0.18 (instead of 0.16) every time an active talent is used nearby. Total bonus cannot exceed 18 (instead of 10). 

Unstoppable IntellectIncreases Intellect by 12 (instead of 15) and Health by 150 (instead of 295). Additionally, the Hero's Intellect is increased by 0.18 (instead of 0.16) every time an active talent is used nearby. Total bonus cannot exceed 18 (instead of 10). 

Deadly LogicIncreases Intellect by 12 (instead of 14) and Agility or Cunning, whichever is greater, by 6 (instead of 12). Additionally, the Hero receives 0.36 (instead of 0.28) Intellect for every creature killed and 3.6 (instead of 2.8) for every Hero killed. Total bonus cannot exceed 18 (instead of 11). 

Deadly FuryIncreases Strength by 12 (instead of 14) and Agility or Cunning, whichever is greater, by 6 (instead of 12). Additionally, the Hero receives 0.36 (instead of 0.28) Strength for every creature killed and 3.6 (instead of 2.8) for every Hero killed. Total bonus cannot exceed 18 (instead of 11). 

SelfSacrificeIncreases Health by 200 (instead of 305) and Stamina or Will, whichever is greater, by 10 (instead of 15). Additionally, the Hero's maximum Health is increased by 10 (instead of 7) every time they take 270 damage. Total bonus cannot exceed 450 (instead of 220). 
See you on the battlefields!
Always yours,
Prime World Team