News

Update 11.13.1

17 July 2019

Lords and Ladies!

Update 11.13.1 has been installed on our servers, and the Heroes are ready for new horizons!

 

 

New Heroine

Murderous Vigilante was already seen at the main gates of your Castle! Are you ready to test her skills in the battle and punish your enemies?

 

 

There are three ways of hiring Vigilante (just like with all new Heroes):

  • Complete a 7-day quest chain and hire her for 750k Silver. The first task of the quest chain will open today, at 12 p.m. (UTC+3), and the last one will start July 23rd. Upon completing the last task, you will see a quest where you’ll be able to hire the Heroine for Silver.
  • A usual way of hiring (purchase for Silver without completing the quest) will become available from July 30th for all players with the 25+ Castle level.
  • Also, you can hire Vigilante right now for 299 Gold.

With the new Heroine’s release, Kvasir’s price has been reduced to 500k Silver or 199 Gold.

Please note!

The victories you score with the new Heroine won’t be counted in the Talent Collection quests that you activated before the update.

Hero rebalances

Kvasir

Charming Kvasir captured the hearts of players the moment he appeared at their Castles. But most of his active abilities were scaling with one stat, and this is not fair.

Spiced Mead

  • The ability now restores 38-335 Health (instead of 40-352).
  • Range of the mead spill is reduced by 10%.

Thick Mead

  • Damage per effect is reduced to 8-67 (instead of 8-70) and now scales with Strength (instead of Intellect).

 

Raven

The Heroine is rightfully considered one of the strongest and most popular mid laners in the game. Her abilities allow her to both farm well and kill her lane opponent. That’s not fair!

Blaze

  • Width of the fire cone is reduced by 6%.

Firestorm

  • Cooldown is reduced to 45 seconds (from 30).
  • Missile range is reduced by 15%.

 

Dendromonster

The best friend and protector of trees sometimes had troubles in team play. What a mess!

Power of Wood

  • Bonus to allies’ stats is increased. It now amounts to 2-20 damage (instead of 1-16).
  • Native Terrain bonus is also increased to 2-20 (instead of 1-16).

Mighty Shock

  • The Hero now deals more main damage – 200-1726 (instead of 160-1410).
  • However, bonus damage for each enemy hit is reduced to 35% (instead of 40%).

 

Fang / Claw

Fang has been and still is one of the most popular ganking Heroes. Yet in particular situations, he was less effective than other Heroes of this kind.

Curse of the Beast

  • Cooldown changed to 100 seconds (instead of 120).

Terrifying Howl

  • The second ultimate ability now reduces Strength or Intellect, whichever is greater, of the enemies hit (instead of reducing their damage).

 

Jaeger

Being an excellent aggressive jungler, the Hero was often left in the Castle because passive jungling now seems more efficient. Time to fix it!

Curse of the Piercing Spear

  • Restored Health now scales with Strength or Intellect, whichever is greater (instead of Intellect)

Protection of the Pack

  • Gained stats are now displayed in the description of the ability.

 

Aviator

The scourge of sky, Aviator, couldn’t always use one of his ultimate abilities effectively because of its long cooldown. We fixed this gross injustice :)

Bombing Strike

  • Cooldown is changed to 90 seconds (instead of 120).

 

Frog Whisperer

The Hero’s alternative ultimate ability was giving him an unreasonable advantage over his lane opponent.

Swallow!

  • Frog Whisperer now holds the enemy for 2.4 seconds (instead of 3).

 

Chronicle

The bright and charismatic Heroine never had a tough time displaying her remarkable powers to the enemy. But her copies...

The Curse of Time

  • The Heroine’s passive talent no longer affects her copies summoned by the Twin scroll.

 

Cannoneer

Laneclearing and controlling the lane were too easy for Cannoneer at times. To balance it, we slightly nerfed the Hero’s two first abilities.

Explosive Blast!

  • Cooldown increased from 6.5 to 8 seconds.

Blast-off!

  • Cooldown increased from 15 to 18 seconds.
  • The Hero now restores Health upon landing and not right after casting the ability.
  • Flight speed is reduced by 17%.

Talent rebalance

Touch of Death

Oh, this purple jar. A favorite talent for all junglers and many laners. And it’s so overpowered at the early stage.

  • The talent cannot kill the target anymore. Even if the enemy has less than 180 Health, Touch of Death won’t kill him — the enemy will still have 1 Health left.

Dearest Wish

Lots of players asked us to reduce the effectiveness of the New Year’s subset by making it possible to use consumables during the sleep. Well then, no sooner said than done!

  • You can now use any consumable items during the sleep caused by the Dearest Wish active effect.

Fixes

Luna

  • Particles Acceleration no longer reduces the cooldown of used items.
  • Casting Astral Gates no longer activates global cooldown of consumable items.

Cryo

  • Fixed an issue preventing Cryo’s passive ability from reducing Kitton’s and Fire Drake’s Agility.

Kvasir

  • Fixed sound effects of Hot Mead and Oak Barrel.

Archaic runes and Glyphs

  • Lesser Glyphs no longer drop from Inventor’s Self-Propelled Gun.
  • The speed boost from Tu’Rehu’s Steeped in Blood no longer stacks with Glyph of Haste.
  • Glyphs from the golden jungle monsters no longer stack with Lesser Glyphs from the siege soldiers.

Stable Defence

  • Fixed an issue causing talents from the Stable Defence subset to provoke enemy towers even if four talents were not upgraded yet.

Archer

  • Adjusted the size of arrows in Twilight Strider skin.

See you in the battlefields!

Always yours,
Prime World Team