23 April 2019
Lords and Ladies!
The maintenance is over, and Heroes are ready to rush in a battle!
Friends!
In this update we have reconsidered multiple aspects of the Castle economy in accordance with the current game circumstances.
Let us remind you that the Collection is a tool, aimed at helping players to figure out which talent they do not have yet to complete a set or a subset and get those 1 or 2 required talents.
It is not designed to create a perfect Hero build from scratch :)
However, considering the increased number of legendary sets and subsets since the Collection was introduced, we have reconsidered both number of received Crystal Shards and the cost of unlocking quests for obtaining some talents.
From now on, in the Tavern and Pets’ Houses the number of received Shards is doubled! So, the Tavern with a maximum level will bring you 20 Crystal Shards per day and 40, if the Golden Age is active. |
Pets' Houses with particular drop chance will bring 20 Shards.
We have also reconsidered the cost of collectible talents. Now the cost of unlocking the quest in the Collection is:
Legendary talent | Collectible Legendary talent | Exclusive talent | Collectible Exclusive talent | |
200 Осколков | 300 Shards | 70 Shards |
100 Shards |
Forging a talent is just half the work, isn’t it? However, in our opinion, upgrading of exclusive talents was quite expensive, especially compared to the cost of upgrading the legendary ones.
That's we divided by two the cost of upgrading the orange talents from 1 star to 5:
Level of upgrade | Price in Prime Crystals | |
1 → 2 |
1 |
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2 → 3 | 2 | |
3 → 4 | 3 | |
4 → 5 | 4 |
Thus, now upgrading of 1 talent will require 10 Prime Crystals instead of 20.
The price of reforging the talent takes into account the Prime Crystals, already spent for upgrading, and, therefore, together with reducing the prices for upgrading exclusive talents, we have reconsidered the cost of their reforging:
Level of upgrade | Price in Prime Crystals | |
1* |
3 |
|
2* | 4 | |
3* | 5 | |
4* | 6 | |
5* | 7 | |
6* | 15 | |
7* | 25 |
Also, we double the number of exclusive talents (out of 100) that can be created in the Forge / Talent Garden.
Of course, pleasant changes have been introduced to one of the crucial economic buildings in the Castle – the Fair.
Above all, they affected orange talents and chests.
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In addition, the changes affected offers with resources.
Due to the fact that buildings in the Castles produce much more resources and recently the Gold price of resources was reduced, the offers at the Fair turned out to be outdated.
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The regular buff that the Strongholds give Heroes remains attractive for Lords and Ladies with the Castles of any level.
However, considering that in Praya many things have changed since the time when Strongholds were introduced, the maximum value of the characteristics that a Hero can get has also been increased, thus, the cost of building and upgrading these buildings become outdated. What a mess!
Level of upgrade | Old Price | New Price | |
1 | 4 | 2 | |
2 | 4 | 2 | |
3 | 4 | 3 | |
4 | 5 | 3 | |
5 | 5 | 4 | |
6 | 6 | 4 | |
7 | 6 | 5 | |
8 | 7 | 5 | |
9 | 8 | 6 | |
10 | 9 | 6 | |
11 | 10 | 7 | |
12 | 11 | 7 | |
13 | 12 | 8 | |
14 | 13 | 8 | |
15 | 15 | 9 | |
16 | 16 | 9 | |
17 | 18 | 10 | |
18 | 20 | 10 | |
19 | 22 | 11 | |
20 | 24 | 12 | |
21 | 27 | 13 | |
22 | 30 | 14 | |
23 | 33 | 15 | |
24 | 36 | 17 | |
25 | 39 | 20 | |
Total: | 384 | 210 |
Probably, it is notorious that credible and up-to-date information is half the battle. The role of the source of information in the Borderlands belongs to various lanterns.
However, the placement of the lanterns on important tactic locations often was turning into a battle just due to the number of wards, which doesn’t correspond their tactic purpose. Also, it was pretty sad when brave junglers and support heroes, instead of helping their team and implementing well-thought battle strategies were just busy with placing the lanterns.
From now on, a regular lantern, as well as Magic one, can be placed by the same player just once every 30 seconds. The Dull Lantern cooldown remains the same: 60 seconds. |
Along with that, we would like to make junglers’ life a bit easier, as that's usually their responsibility to place the lanterns.
Now, upon killing junglers in a small silver pack near the river, a Glyph with a Magic lantern will appear. |
As you know, different groups of active talents have general recharging time – the global cooldown. It means that, after using a unique talent, for example, Breath of Life, you will have to wait for some time, before using its exclusive match – the Taste of Life talent.
For a long time, the talents were organized in groups in accordance with a subset. Thus, for example, after using ‘blink’, Heroes could not use any other talents from this subset, such as Demolition Mania or Ritual Extermination, etc.
It wasn’t always efficient in the game circumstances: some groups of talents were unclear; some others were just inconvenient. In addition, little by little, with the introduction of some amount of legendary sets and subsets, it appeared that players could just organize a build with various active talents from different sets and, thus, use them without interruptions.
So, the initial task of the global cooldown – placing limits to the instant damage dealt by procast and suggest a variety of tactics – became insufficient.
Therefore we have reconsidered groups of talents and divided them into three categories: Attacking, Protecting, and Tactic. Talents within each group now have the global cooldown and cannot be used without a break. |
Global cooldown for this group makes 25 seconds.
Legendary | Exclusive | Unique and Rare | |
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Global cooldown for this group makes 25 seconds.
Legendary | Exclusive | Unique and Rare | |
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Global cooldown for this group makes 10 seconds.
Legendary | Exclusive | Unique and Rare | |
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Please note!
Mystic cloaks are already in your Castles! Solve the Mystery secret and take the hold of a cloak, protecting from Critical Damage :) All the details of the action you can find in this bit of news. Of course, the main reward in this action will be new legendary talents.
The 11.12.2 update brought to Praya new collectible subset – Hero's Serenity, which will come in handy to any Hero, but in particular, to tank builds and mid-lane Heroes.
Indeed, the subset properties of this talents allows reducing Critical Damage:
Please note!
All Critical Damage is reduced. For example, a common attack deals 100 damage, and a critical one — х2, that is 200 damage. When the bonus for two learned talents of the subset is active, the damage will account for 200-20% = 160 damage.
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Serenity of Strength
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Serenity of Intellect
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Serenity of Logic
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Serenity of Life
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Serenity of Body
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Serenity of Spirit
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Without further ado.
Spiced Mead
Despite its interesting mechanics, the alternative ultimate was gathering dust in Libraries.
Demon Mark
A minor modification of the alternative ultimate makes it even easier to use.
Fire Vortex
Hero's auto-attacking build and alternative ultimate were quite difficult to implement. We make it easier!
Protective Robe
A small reinforcement of Heroine’s auto-attack build.
Soul Melody
The Heroine has pretty complex (compared to the majority of other Heroes) combinations of abilities that are unforgiving for mistakes, made by a player.
In this update, we have decided to make Tearaway's life at the lane easier :)
Stunning Throwк
Gloomy worshiper of ancient gods, after getting new class upgrades, became much stronger then we would like him to.
Ritual Strike
Vow of Silence
Heroine’s buffs often gave her team an absolute advantage, at the same time Guardian’s gameplay remained quite patient to the mistakes.
Spirit Beacon
Repletion
Test of Faith
One of the best Heroes for the bottom lane, he often was too efficient both for the lane stage of the game and in mass battles. Unbelievable!
Decisive Attack
Heroism
One of the most signature Protectors, Rumbler could not always deal with the situation in the Borderlands. We are here to help!
Rock Hard
Shockwave
Landslide
Reactive Weight
Always yours,
Prime World Team