News

Update 11.12

07 February 2019

Lords and Ladies!

11.12 update has been installed on our game servers and the Heroes are ready to greet their Lords and Ladies!

 

 

Seasons

We congratulate you on the end of the seventh Season: Season of Dragons!

This Season is the last Season that belongs to the old type of Seasons, and the new type of Seasons is already on its way to Praya. We had been thinking hard on how to make Seasonal competitions, Seasonal achievements and rewards even more exciting, and we would like to take a responsible approach to the changes. Therefore, a special time – the Off-season – will be established between the seventh and the eighth Seasons. You can keep participating in the battles in the Borderlands during the Off-season, however, your achievements will not be transferred to the new Season.

In a little while, we will begin to disclose curious details about the changes in the Seasons system, so please, keep a close eye on the news and don’t miss any juicy details!

And now, before moving to the Off-season, we hurry out to give your rewards, well deserved in the battles: Heroes’ frames, flags and Drakaina (Season Skin).

We remind you the rewards that Lord and Ladies receive in the Season of Dragons:

  LEAGUE RANK RATING REWARD
  Wood Recruit 1100 150 Prime crystals
Mercenary 1200
Common soldier 1300
  Stone Corporal 1400 330 Prime crystals, Season flag
Sergeant 1500
  Bronze Lieutenant 1600 540 Prime crystals, Season flag, Season frame
Captain 1700 Unique skin and a chest with a legendary talent already upgraded from 5 to 7 stars for each Hero, which reached Captain tank, are added to all the previously listed rewards
  Silver Major 1800 780 Prime crystals, season flag, season frame, unique skin. A chest with a legendary talent already upgraded from 5 to 7 stars for each Hero
Lieutenant colonel 1900
  Gold Colonel 2000 1050 Prime crystals , season flag, season frame, unique skin. A chest with a legendary talent already upgraded from 5 to 7 stars & a chest with a legendary talent already upgraded from 5 to 7 stars from the most recently introduced set for each Hero
  Legendary Top 10 Heroes on each of the Heroes From 2000 1050 Prime crystals , season flag, season frame, unique skin. A chest with a legendary talent already upgraded from 5 to 7 stars & a chest with a legendary talent already upgraded from 5 to 7 stars from the most recently introduced set for each Hero

Please note:

  • Only players whose Heroes were in the top 10 for the moment of the end of the Season get the rewards for Legend League. The rewards for all the other Leagues are calculated by maximum achievement throughout the entire Season.
  • The rewards were received only for those Heroes that you played in the Season of Secrets in the Borderlands mode.
  • Notice that the leaderboard has been recalculated for all the Heroes, regardless of whether they were in Borderlands or not.

For those players who, for some reason, are not familiar with the concept of Seasons, we suggest having a look at the main information on them in the special section.

Seasonal Leaderboard Reset

We continue recalculating the leaderboard using a “soft” system, which will keep the players at the top of the leaderboards interested, and, at the same time, prevent the game from getting too hard for those that are still on the path to conquering the heights of the TOP-10.

  • The ratings of the Heroes in Wooden or Stone Leagues were not reset.
  • If a Hero’s rating is equal or greater than 2000, it was reset to 1950.
  • In all other cases, the Heroes’ ratings were reduced by 50.

Matchmaking Optimization!

Seasonal rewards are not the only thing that we would like to treat you with in this version.

Please, welcome – the long-awaited revision of matchmaking! Let’s take it step by step.

  For junglers and laners within 1699 rating or less, the participation in the battles in the Borderlands will become a lot nicer.

Thus, now the matchmaking system takes the general division of the Heroes into junglers and laners (the indication of the roles is based on your preferences and statistics of use of one or another Hero in the forest or on the lane) into account, besides, we have carefully reconsidered the number of every Hero's efficiency points (learn more about Hero's efficiency points here), so that they comply more accurately with the events that take place on a battlefield. However, if for quite some time the perfect team is not found, the search criteria will be softened.

As a result, players (and their Heroes) matchmaking will become even more comfortable.

Please, note!

  • Those Heroes that prefer starting a battle by helping their team with scrolls from mini-game are also defined as junglers.
 

Now, let’s continue with icing on the cake!

Of course, it is time to talk about the pre-match window, Captains and Colonels (or even some higher ranks!)

For a long time we were searching for a manner to smoothly bring in alterations in high rank Heroes matchmatching, which, at the same time, would not extend the supposed process of searching for the battle up to unacceptable amount of time. And finally, after a long time of searching, we managed to bring some adjustments into the matchmaking system that will change the current situation.

  • First, from now on, you will always know the maximum rating of the players in the opponent’s team. The available top rank in the pre-match window will always be the same for both teams.
  • Second, the maximum rating variation for Captains will be equal to just one rank. It means that starting a battle search as a Captain, you can get into a battle with teams fully consisting of Captains or mixed teams, consisting of Captains and Majors. No more Lieutenant colonels or Colonels and higher in your area!

However, Majors can get matched with Lieutenant colonels and Colonels, but due to the changes in the pre-matching window, you will always know for sure the top rank in the opponent’s team and, therefore, will be able to make an informed choice: to participate in the battle or wait for another matching.

New event in the full-screen interface!

Something really exciting is waiting for brave Lords and Ladies – and, obviously, their Heroes – in their Castles. A new event – Master of Alchemy – is now available in the full-screen interface. In the event, you will be able to attend a couple of Doctrine’s classes, perfectly master the skill of mixing reagents and receive many valuable rewards, including a new collectable subset!

All the details of participation in the action you can find here.

New talents!

11.12 update brings a new collectable subset to Praya that will allow your Hero to strengthen potions, make his/her teleportation scroll even more mobile and disclose many other wonderful properties!

The Master of Alchemy subset works in accordance with the familiar principle of bonuses, received for learning two or three talents from the subset:

  • Learning two talents from the subset will reduce the prices of all the items in the Touched shop by 10%
  • Learning third talent will additionally reduce the prices of the items by 10% and, therefore, the prices will get reduced by 20% in total!

The properties of every talent are also quite unusual and can surprise even the experienced Heroes:

Alchemist Inspiration

  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Energy regeneration by 2.8;
  • Upon learning the talent, the Hero, who now owns it, receives an energy potion. All energy potions restore 10% of Hero’s maximum Energy.

Alchemist Perseverance

  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Strength or Intellect, whichever is greater, by 4,8;
  • Upon learning the talent, the Hero, who now owns it, gets a healing potion. All healing potions additionally restore 10% of Hero’s maximum Health.

Alchemist Outsight

  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Agility or Cunning, whichever is greater, by 7,2;
  • Upon learning the talent, the Hero, who now owns it, gets a Magic lantern. All the lanterns create a visibility range, ignoring all obstacles.

Alchemist Audacity

  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Strength or Intellect, whichever is greater, by 7,2;
  • Upon learning the talent, the Hero, who now owns it, gets a Ceremonial Dagger. Damage, dealt by Ceremonial Dagger, is increased by 50%.

Alchemist Resistance

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will, whichever is greater, by 25;
  • Increases Health by 200;
  • Upon learning the talent, the Hero, who now owns it, gets a cleansing potion. When the potion is used, all negative effects (and not just the most dangerous one) are removed from the Hero.

Alchemist Zeal

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Agility or Cunning, whichever is greater, by 12;
  • Increases Health by 200;
  • Upon learning the talent, the Hero, who now owns it, gets a speed potion. The speed potions additionally increase Hero’s Speed by 20%.

Alchemist Help

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect, whichever is greater, by 23;
  • Upon learning the talent, the Hero, who now owns it, gets a teleportation scroll. Teleportation scrolls can teleport Hero not only to the Towers but also to allied-Heroes.

Heroes

Chronicle

As you know, before Chronicle arrived to Lords and Ladies’ Castles, nobody in Praya had ever fooled around with time. It was inevitable - some minor ‘errors’ were caused by her unique abilities.

Therefore, in 11.12 update, part of Heroine’s abilities was changed, and issues, related to them, were fixed.

Time Anomaly

  • The ultimate ability’ time of action has been reduced and now is equal to 4 sec (instead of 5 sec).

The Curse of Time

  • Chronicle’s passive ability, when the Twin scroll was used, gave her significant advantage. Thus, starting from 11.12 update, the damage, dealt by the passive ability, will be reduced by 30%.
  • Also an issue, due to which the Curse of Time talent could have been used when the Heroine herself was under Spatial Distortion, Buried Alive or the ‘immortality effects’ of the Way of Dragon and Secret of Immortality subsets control was fixed.

Time must go on

  • Solved a problem, that caused cleansing potion to initiate the use of the talent.
  • Fixed an issue that sometimes caused the ability to restore opponents’ Energy.
  • Fixed an error that made effects that reduce Health Regeneration affect Chronicle’s Health Regeneration.
  • Fixed an issue that caused the ability to affect the target even when the target was immune to control effects.

Prime-time

The way Chronicle’s alternative ultimate functioned raised many questions. Fundamentally different mechanics that affected all Heroes at a time were not easy to master and perceive. Indeed, if everybody has been slowed down, what can be used as a reference to perceive this slowdown?

  • As a result, in 11.12 update the animations of slowing down the world were made. This was done to help you never miss the moment Chronicle’s ultimate ability is active.

For All Time

  • Fixed an error, due to which an improvement of the ultimate ability could add characteristics incorrectly.

 

Cannoneer

Another new recruit in Praya – Cannoneer – also had a chance to distinguish himself on the battlefield. The action time of his net almost never left his opponents any chance, turning them into easy targets.

Reason to Stop

  • Immobilizing effect time of action was reduced and now is equal to 2,5 sec (instead of 3 sec).

Talents

‘Stable Defense’ set

Since the defense became stable indeed, this set has become popular among players. However, the fact that its true powers were revealed only in the late game – since all four talents were required for its activation – was preventing it from being effective on the early stages of the game.

In 11.12 update the principle of receiving defense from the passive properties of the set has been changed. Now the set reveals its potential earlier, almost from the very beginning of the game:

  • First two talents learned would allow a Hero to ignore 15 damage.
  • Three talents learned will increase the ignored damage to 30.
  • And after the fourth talent is learned, the Hero wielding it will be able to ignore 55 damage, caused by opponent’s attacks and talents, and for 2 sec -- slow an opponent by 20%.

‘Life Blighter’ subset

From now on, learning 2 talents from the subset will increase the chances of dealing critical damage by 4% (instead of 5%).

‘Heroes' Redeemer’ subset

  • From now on, two talents from the subset learned will reduce the duration of control effects by 20% (instead of 15%)
  • Third talent additionally reduces the duration of control effects by 20% (instead of 15%) and the total reduction reaches 40% (instead of 30%).

Other Talents

Touch of Death

  • One of the most popular talents among the junglers could sometimes make ganking too easy. In 11.12 update the distance of talent’s use was reduced by 30%.

Dragon Onslaught

  • Now the talent increases both Agility and Cunning by 15,2 (and not just Agility as it used to be).

Forest Dominance

  • Increases Hero’s Stamina or Will, whichever is greater by 9 (previously, it used to increase Stamina only).

Guild Artist

  • The amount of Prime that a Hero gets for every scroll made has been increased.
  • From now on, creating a scroll bestows the Hero with 30 Prime (instead of 25).

Shop

Ceremonial Dagger

  • Dagger’s price was reduced from 200 to 100 Prime.

Mini-game

  • The color scheme of the game has been changed. Now it is more suitable for people with partial color perception loss.

Fixes

Predictor of Inevitable

  • Fixed a bug that sometimes prevented the Hero from getting a bonus when he/she got killed by an enemy Hero.

Pirate Adventures

  • Fixed an issue that occured when Hero’s pets were loosing target upon reaching the maximum radius of their owner’s auto-attack.

Inventor

  • Fixed an issue that prevented the improved Final Frontier ultimate from providing immunity to Phantom’s ultimate ability.

Brawler / Meijin

  • A graphic error in Shooting Star talent description was fixed.

Aggressive Stance

  • Solved a problem that prevented the talent from reducing Puncher’s and Blood Ritual’s time of action.

Priestess/ Healer

  • Fixed an issue that caused Shield of Mercy getting dispelled from an allied Hero upon Priestess’ death.

Frostwing

  • Raven’s New Year skin got its original voice-over back.

Cannoneer

  • Fixed an error due to which the Explosive Blast talent could deal more damage to soldiers and the Touched even before learning the Deadly Argument talent.

Always yours,
Prime World Team