News

Patch 11.11.3

27 December 2018

Lords and Ladies!

The New Year update has been installed to the game servers and the Heroes are ready to greet their Lords and Ladies!

New Heroine!

Uncatchable Chronicle has arrived at the Castles and is ready to be hired at your service!
The Heroine has appeared in Praya right after... yet another jump through time and space. That's the reason why she is able to use only one ultimate ability at the moment, but, on the other hand, she can already make some noise on the battlefield with 2 class talent upgrades!

 

 

Just as it has been with all previous Heroes, there are three ways of hiring Chronicle:

  • After completing the seven-day chain of tasks, you will be able to recruit her for 750 000 Silver. The first task in the chain will become available today at 12:00 (UTC+3), and the last one will open on the 3d of January. After completing the final task, you will get access to the quest, where you will be able to hire the Heroine for Silver.
  • The standard way of recruiting Chronicle (purchase for Silver without the necessity to complete tasks) will be available for all players with 25+ Castle level, starting from the 10th of January.
  • There is an option to hire Chronicle for 299 Gold right away.

With the arrival of the new Heroine, the price for recruiting Cannoneer is reduced to 500 000 Silver and 199 Gold.

Please pay attention to the fact that: Quests from the Talent Collection which were taken before Chronicle's release won't be counting victories won by this Heroine.

New Talents!

Together with the New Year fireworks, the 11.11.3 update brings three new legendary subsets that will extend the ‘Legendary aspects’ set to Praya! Two of them work in accordance with the familiar principle, where the Hero gets passive bonuses for learning two and three talents. However, in the third one, you will get bonuses even for the first learned talent.

 

Summoner's Grimoire

This subset perfectly suits for those Heroes who usually rely on the help of their steadfast summoned creatures. Indeed, not only Grimoire gives great characteristics to a Hero, but it also grants new potencies to the summoned creatures.

  • Learning 2 talents will increase characteristics of all summoned creatures by 10.
  • Learning 3 talents, including the active one, will allow using a second ability of the subset. By its aid, for 5 seconds, all summoned creatures will speed up by 30% and will get a 30% bonus to damage and defense.

Summoner of Animals

  • Required row: IV
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect (whichever is greater) by 12,5 (16,5);
  • Active talent. When it is used, all summoned creatures increase their Speed by 30%, and for 5 seconds they get a 30% bonus to damage and defense;
  • Cooldown: 90 seconds.

Summoner of Doublegangers

  • Required row: V
  • Prime-cost of learning: 1160;
  • Increases Agility or Cunning (whichever is greater) by 19(24,6).

Summoner of Monsters

  • Required row: VI
  • Prime-cost of learning: 1600;
  • Increases Strength by 15,2 (20);
  • Increases Agility or Cunning (whichever is greater) by 12 (15,6).

Summoner of Spirits

  • Required row: VI
  • Prime-cost of learning: 1600;
  • Increases Intellect by 15,2 (20);
  • Increases Agility or Cunning (whichever is greater) by 12 (15,6);
  • 5* — by 15,6.

This subset makes Hero’s summoned creatures even more dangerous for enemies, in some cases allowing them to turn the tide of battle.

 

Heroes' Redeemer

As you can see from the title, this subset is primarily aimed at dealing with the enemy’s control effects. Also, the basic characteristics that it provides make it handy for any Hero’s build.

  • Learning 2 talents will passively reduce the duration of the enemy’s control effects by 15%.
  • Learning 3 talents will reduce the duration of the enemy’s control effects by 30%.

Imperious Redeemer

  • Required row:  III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (13,2).

Swift Redeemer

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Agility by 13 (17).

Artful Redeemer

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Cunning by 13 (17).

Hardened Redeemer

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will (whichever is greater) by 19 (24,6).

Due to its passive effects and the positioning in the middle rows, this subset can become handy in many cases. On the lane stage of the game, it will perfectly protect you from ganks, and on more advanced stages of the game, it will allow the initiators to gather the enemy’s control almost without any damage to themselves.

 

Predictor of Inevitable

This subset will give your Heroes an opportunity to make a profit even out of their own death. Besides, by means of receiving bonuses for the first learned talent, it will be useful from the very first minutes of the game.

  • Even the first talent from this subset will both increase Hero’s characteristics and add a teleportation scroll to its wielder after his/her death from the hand of the enemy Hero. This feature will allow you to get back to defending a line after being ganked and save as much Prime as possible.
  • Two talents from the subset will allow you to benefit even more if your Hero dies by the enemy Hero’s hand - each of the deaths will boost all your characteristics. In order to prevent abuse of this property, the number of deaths for which you get a bonus is limited. Only the first two deaths will provide the previously described bonus.
  • And 3 talents from this subset will decrease the amount of time needed for your Hero to get resurrected, which will allow you to get back to the battle a lot faster.

Predictor of Risk

  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Strength by 4,8 (6,4).

Predictor of Trial

  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Intellect by 4,8 (6,4).

Predictor of the Road

  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Speed by 5;
  • Increases Health by 50 (110).

Predictor of Death

  • Required row: III
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (13,2).

Low rows of the talents allow closing the subset even at the early stage, making enemies think twice before killing your Hero.

Heroes

Cannoneer

Many Lords and Ladies liked this explosive Hero. His unusual talents have already helped him to carve his place on a battlefield out. However, his potential for a quick push, especially in the Intellect build, sometimes makes other Heroes feel extremely uncomfortable.

Explosive Blast

  • Ability cooldown has been increased up to 6,5 seconds (instead of 6)

 

Duelist / Prince of Thieves

This representative of old guard Heroes has found a present in the New Year update: one of his upgrades became even more effective!

Special Composition

  • The stun this ability provides iwill now last 0.7 seconds (previously, it lasted for 0.5).

Talents

Demolition Mania

The New Year update brings many changes to one of the oldest Legendary subsets!

Demolition Mania

  • Required row: II;
  • Prime-cost of learning: 500;
  • For 3 seconds (it used to be 5) the selected target becomes explosive and slowed down by 20% (before, the target’s Speed had not been reduced). Upon dying or when the effect ends, the target deals 120 physical damage to all nearby enemies.

Explosive Perseverance

  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (it used to increase Stamina or Will (whichever was greater);
  • 2 enemies, hit by the Demolition Mania talent, also become Explosive.

Tirelessly Explosive

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will, whichever is greater, by 10 (it used to increase only Will);
  • Increases Health by 230;
  • 2 enemies, hit by the Demolition Mania talent, also become explosive.

Explosive Domination

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect (whichever is greater) by 23;
  • The explosion deals additional damage that is equal to 10% of enemy’s maximum Health (it used to increase the resurrection time of the enemy hero by 50% if he/she died while under the effect of the Demolition Mania talent).

Forest Symbol

A graphical error that displayed ‘recharging’ of the talent has been fixed. Also, the damage dealt by the talent has been increased and now accounts for 12 (instead of 11).

Forest Might

Additional damage, dealt by Forest Symbol, has been increased from 11 to 12.

Fixes

Dendromonster

An issue that caused the visual effect of immobilizing around the buildings appear due to Dendromonster’s attacks has been solved.

Fanatic

A problem, due to which the damage inflicted by Katar could be shared between lanterns, ‘fireflies’ and Luna’s portals, has been solved.

Berserker

An error that sometimes caused the Frenetic Hurricane talent to restore the wrong number of Health points has been fixed.

Healer / Priestess

A bug, due to which the Healing Mastery talent could increase the number of restored Health points, has been fixed.

Luna

A graphical error in the description of the Speed of Light talent has been fixed.

Always yours,
Prime World Team