News

Patch 11.9.2

14 June 2018

Lords and Ladies!

11.9.2 update is live on our servers, and the Heroes are ready to greet their Lords and Ladies!

New talents

A new set of talents is coming to Praya - Legendary Portents!

It consists of 4 subsets, full of talents which can be useful to any Hero in the game.

New set’s mechanic is built around changing the ground Heroes are fighting on. Part of the subsets can change the ground (from hostile to native), and another part of them can provide Heroes different bonuses for standing on native or neutral ground.

Please remember that as soon as the new set is introduced to you in the game, fourth set of talents, “Legendary Epic”, will become unavailable for purchase at the Fair.

However, the possibility of creating talents from that set in the Forge/Garden of Talents and in the Talent Collection will remain.

Stargazer’s Disgrace subset

The first set we will be talking about is a perfect fit for Support Heroes and those, who prefer to fight in the first rows.

Two talents from this set in a build will boost up wielder’s Cunning or Agility, whichever the greater. The set active bonus will allow the Hero to cast a fireball which will deal damage to all enemy Heroes standing next to the point of its landing and turn hostile ground into native ground.

Subset’s talents are focusing on dealing as much damage as possible:

 

Astrologer’s disgrace

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Strength or Intellect, whichever the greater, by 15;
  • Increases Health by 100 points;
  • 2 seconds after using, the talent summons a meteorite which deals damage to enemy Heroes (equal to 15% of their maximum Health) and turns hostile ground into a neutral one;
  • Cooldown: 180 seconds

Astrologer’s mastery

  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect, whichever the greater, by 10;

Astrologer’s insolence

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Agility by 13.

Astrologer’s guile

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Cunning by 13.

Dense Prison subset

The second subset we are going to write about has proven itself particularly useful for Defender class Heroes.

  • If you have 2 talents from the subset in a Hero’s build, his/her Stamina or Will will get boosted up additionally.
  • 3 talents from the subset in a build will make a Hero able to use an active ability which will create a special “glade” on the ground. Nor ally Heroes, nor enemy Heroes will be able to escape from it for a while. Hostile ground the “glade” was cast on will turn into a native one, and the damage, received by ally Heroes standing on it, gets decreased by 10%.  

 

Dense Captivity

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Agility or Cunning, whichever the greater, by 15;
  • Increases Health by 100 points;
  • Makes the ground around the Hero turn native and creates an area which is impassable for all Heroes. Ally Heroes receive 10% less damage in this area.
  • Cooldown: 180 seconds

Captivated power

  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect, whichever the greater, by 10;

Captivated stamina

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Stamina by 13.

Captivated will

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Will by 13.

Gift of Nature subset

This subset can be of a great help to Heroes whose top priority is to restore other Heroes’ Health.

  • If you have 2 talents from the subset in a Hero’s build, his/her Strength or Intellect will get boosted up.
  • 3 talents from the subset in a build will make a Hero able to create an area which will heal 15% of ally Heroes’ Health (Heroes must be standing on that particular area) 3 seconds after the ability was used.

 

Gift of Nature

  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will by 15, whichever the greater;
  • Increases Health by 100 points;
  • Creates an area which will heal 15% of ally Heroes’ Health (Heroes must be standing on that particular area) 3 seconds after the ability was used.
  • Cooldown: 180 seconds

Power of Nature

  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect, whichever the greater, by 10.

Force of Nature

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength by 13.

Wisdom of Nature

  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Intellect by 13;

Protective Amulets subset

Talents of this subset are designed to work together with other subsets of the Legendary Portents set. Upon activation of any of them, the subset’s wielder will receive a shield. The shield will absorb the damage dealt to the Hero for 10 seconds (no more than 15% of Hero’s maximum amount of Health).

  • For 1 talent inserted in his/her build, the wielder will be getting a shield only when he/she uses one of the subsets abilities.
  • For 2 talents inserted in a Hero’s build, the shield will additionally be casted upon the subset’s wielder when any ally Hero uses one of the subsets abilities.
  • For 3 talents inserted a Hero’s build, the shield will appear when any of the enemy Heroes will be using talents of this set.

 

Amulet of Stars

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect by 22;
  • Increases Health by 150 points.

Amulet of the Wilds

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Agility or Cunning by 22, whichever the greater;
  • Increases Health by 150 points.

Amulet of Nature

  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Stamina or Will by 22, whichever the greater;
  • Increases Health by 150 points.

Please take notice!

Please take notice! Each team can not use more than one subset effect per fight. After any of these is used, the rest will become unavailable to use for 15 seconds.

New action in the full-screen interface!

11.9.2 update has brought a new action to Praya, where you will have to participate in the 2018 FIFA World Cup along with your Heroes! You can learn more about this event in this post.

New Skins!

Greet new skins in your Castles, Lords and Ladies!

Two Prime World Heroes tried football form on. What is more, Vampire and Katana received new skins too! You can learn more about all 4 skins by following this link.

Changes in rating ranks

With the Seasons being introduced into the game, it has become pretty hard to reach the highest ranks. You wrote us numerous comments and we decided that we should lower the rank bar for receiving the highest ranks. Now, in order to become a General, it will be enough to have 2100 rating points, and to become a Marshal - 2200 rating points.

Heroes

Aviator

Fast and agile Aviator has already become a popular pick among Prime World players.

Thanks to his ability to move around the map very fast, he can change the pace of the battle in a blink of an eye. However, Tactical maneuver’s technical delay before its use made the Hero vulnerable for ganks. This is reason why we fixed this matter and eliminated the delay.

Tactical maneuver

  • “Technical” delay before using this talent has been eliminated.

Supermaneuverability

  • This passive ability effect will now last for 3,5 seconds (instead of 3).

 

Fallen Lord

11.9.1 update, in which the Hero’s abilities were dramatically changed, made Fallen Lord act a lot more careful on the battlefield.

But, still, in some situations the bonus his shields game him was too powerful. In 11.9.2 update, the damage his abilities deal and the protection they provide have been decreased.

Arsenal

  • Damaged absorbed per each effect of Arsenal has been decreased, and now each effect absorbs 20-236 damage (instead of 20-248)

Battle Order

  • Damage dealt by the ability has been nerfed and now it deals 9-82 and 2-16 damage per each effect of Arsenal (instead of 10-88 and 2-18 er each effect of Arsenal)

Fixes

  • Fixed an error which caused the game to close down when a player was in a Castle or in a fight.

Dryad

  • Fixed an issue which caused Forest Spirit talent to go on a cooldown while the spirit itself did not appear.

Your Prime World Team