News

Update 11.7

21 December 2017

Lords and Ladies!

Update 11.7 is live on the servers, and our heroes are ready to greet their lords and ladies!

New Hero

The Aviator has already fueled up and commenced pre-flight preparations. Pretty soon he'll be ready for takeoff, and then he'll fly right to your castles!

Keep in mind that the hero cannot be recruited by lords and ladies until December 22nd. You still have time to clear the runway.

You still have time to clear the runway.

New Talents

Update 11.7 brings us a new legendary set: Legend of the Conquerors.

This set's mechanics combine two familiar systems: an active talent and a bonus effect for learning multiple talents from the subset.

  • Here's how it works: learning any two talents from the subset gives the hero a persistent passive bonus, but learning three talents unlocks the ability to use an active talent.

Heroes of any role and at any point in their development will find something interesting among these five subsets.

Healing Pillar

This subset it a perfect fit for heroes who can heal themselves and their allies.

  • Learning two talents from the subset increases the health regeneration of the hero and nearby allies by 10%.
  • Learning three talents from this subset (including the active one) allows the hero to summon a special "pillar" on the battlefield that restores 5% health to all allies within a certain area around it for 4 seconds.
 

Healing Pillar

  • Required grade: III
  • Prime cost to learn: 675
  • Increases Strength or Intellect (whichever is greater) by 7.3
  • Increases Health by 70
  • For 4 seconds creates an area within which allies regain 5% of their maximum health per second.
  • Cooldown: 240 seconds

Pillar of Might

  • Required grade: II
  • Prime cost to learn: 500
  • Increases Strength or Intellect (whichever is greater) by 7.2

Pillar of Intellect

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Intellect by 13

Pillar of Strength

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Strength by 13

Desperate Instant Subset

The next subset is most effective for heroes who rely primarily on their skills. These include: Magician, Plague Doctor, Fire Fox, Cryo, and other "casters."

  • Learning two talents will help the hero reduce the cooldown of all skills by 6%, and learning three will allow them to use an active skill that instantly cools down all abilities (other than ultimate abilities).

 

Desperate Instant

  • Required grade: V
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 18.6
  • instantly cools down all class talents other than the hero's ultimate ability
  • Cooldown: 240 seconds

Moment of Treachery

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Cunning by 13

Moment of Audacity

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Strength by 13.6
  • Increases Cunning by 13.6

Moment of Bravery

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Intellect by 13.6
  • Increases Cunning by 13.6

Champion’s Tribute Subset

This legendary subset is a perfect fit for heroes who rush into battle first and take the brunt of the enemy's attack.

  • The first bonus the hero gets gives them +6 to Stamina or Will (whichever is greater), and the active talent, which becomes available once the hero has learned three talents from the subset, allows them to deflect 30% of damage back to the attacker for 5 seconds.

 

Champion’s Tribute

  • Required grade: V
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 13.5
  • Increases Health by 128
  • Deflects 30% of incoming damage back to the attacker for 5 seconds
  • Cooldown: 240 seconds

Champion of Endurance

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Health by 350

Champion of Stamina

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Stamina by 13.6
  • Increases Agility or Cunning (whichever is greater) by 13.6

Champion of Will

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Will by 13.6
  • Increases Agility or Cunning (whichever is greater) by 13.6

Destroyer’s Might Subset

This subset is intended for heroes who prefer attacking "mano a mano" to using skills. These include: Amazon, Desperado, Naga, Highlander, Hunter (Strength version), Witch (Intellect version), etc.

  • The first bonus from the subset grants its owner an additional "breakthrough," increasing Cunning or Agility (whichever is greater).
  • The active talent allows the hero to deal additional damage equal to 5% of the target's maximum health for five seconds.

 

Destroyer’s Might

  • Required grade: IV
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 18.6
  • The hero's attacks deal an additional 5% damage based on the target's maximum health for five seconds
  • Cooldown: 240 seconds

Destructive Agility

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Agility by 13

Destructive Knowledge

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Intellect by 13.6
  • Increases Agility by 13.6

Destructive Fury

  • Required grade: VI
  • Prime cost to learn: 1600
  • Increases Strength by 13.6
  • Increases Agility by 13.6

Fortress Assault Subset

The most universal of the new subsets, this one is a good fit for those who prefer the lane or the forest.

  • The first bonus, which the hero receives from learning two talents from the subset, increases their Strength or Intellect (whichever is greater).
  • But using to the subset's active talent the hero can either defend an allied tower against enemy attacks for 5 seconds or deprive an enemy tower of the ability to attack for 5 seconds.

 

Fortress Assault

  • Required grade: II
  • Prime cost to learn: 500
  • Increases Agility or Cunning (whichever is greater) by 5.2
  • Increases Health by 50
  • Affects a tower for 5 seconds. Either makes an allied tower invulnerable or prevents an enemy tower from attacking
  • Cooldown: 240 seconds

Infantry Assault

  • Required grade: III
  • Prime cost to learn: 675
  • Increases Strength or Intellect (whichever is greater) by 7.3
  • Increases Health by 70

Officer Assault

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Intellect by 13

Cavalry Assault

  • Required grade: IV
  • Prime cost to learn: 825
  • Increases Strength by 13

Heroes

Oaksmasher

The alternate ultimate skill made it possible to develop an even more effective Strength build for the hero.

However, high damage combined with lengthy stun duration gave the hero too much of an advantage in a number of situations.

Stunning Crack

  • The skill now stuns the enemy for 2 seconds rather than 3.

Fixes

Blade Master/Sesha

  • The seasonal Cobra skin that "ran away" is back where it belongs.

Fixie/Fairy Queen

  • A visual bug that caused the hero to leave a colored trail behind when flying has been fixed.

See you on the battlefield!

Your Prime World Team