20 July 2017
Lords and Ladies!
Update 11.3.1 is active on the game servers and the heroes are ready to greet their Lords and Ladies!
As you know, the lower the Hero’s rank, the easier it is to reach the next one – a substantial number of rating points is given for victory, and comparatively few points are lost for defeat. But with every new rank achieved, climbing through the ranks becomes harder and harder.
Starting from the release of the first Season, which, among other things, was designed to make the rank ladder more interesting, we’ve been carefully following the changes in the Hero leaderboards. First of all, we’ve analyzed options for a complete solution to the question of a shared battle search queue for all ranks from Captain and above – and, of course, we’ve assessed the general dynamics of ranking changes.
And to solve these problems, in update 11.3.1 we’ve made some minor changes to the calculation of rating received for victory in the Lieutenant - Captain ranks.
In spite of the fact that Lieutenants and Captains are already pretty high ratings, we’ve increased the accrual of ‘bonus’ points for victory in line with the lower ranks:
This means that rising through the hero ranks to the rank of Major should be an easier and more dynamic process.
With his new ultimate ability, Phantom has proved himself in his new role and has added to the ranks of carries on the battlefield. However, given that the hero’s Agility growth is rather low, his passive ability has been changed to a finisher.
Armor of Death
In a range of in-game situations, using the new ult gave too great a battle advantage in pushing lanes. A player that saved up a small ‘tank division’ could overwhelm the enemy defenses regardless of the difference in prime received and the enemy having a farm advantage.
The Trampler Beast has turned out to be such an incredible creature that it didn’t gobble up the paint saved up by the heroine. In addition, some heroes stuck around to look at it even after death
The last rebalance of the strength-focused Hunter, thanks to strengthening his buff skill, helped him to extremely effectively develop in a strength build. However, using this skill on allies didn’t entirely conform with the role of carry.
Thrill of the Hunt
After the corrections introduced in the last update, Hellblade has started behaving more carefully at the start of the battle, but picked up speed and increased his stats somewhat excessively toward the middle of the battle thanks to his passive buffs.
The strength-based Demonologist has had a hard time reaching its potential as a Hero Slayer recently. This is due to both the damage dealt by the Archons during a fight and the damage from the hero’s ultimate ability.
Master of the Archons
This hero has the ability to dominate always – both in the initial stages off the game and closer to the middle of the conflict. This isn’t entirely right from the point of view of lane fighting – the hero’s effectiveness at the start of the battle should compensate for difficulty in reaching its potential closer to the end of the battle and vice versa.
The Sword remains one of the most popular heroes of Praia. But he often has a tough time in the initial stages.
Fixed a bug that allows Oaksmasher to interrupt enemy heroes’ talent casting when they’re immune to control effects.
See you on the battlefields!
Your Prime World Team