25 January 2017
Lords and Ladies!
Patch 10.13 has been installed on our game servers, we`re online again! We are ready to tell you the changes it has brought.
As we already announced, rare talents have been removed from match rewards, the Talent Forge/Talent Garden, the Fair, and the Tavern/Tea House. With the removal of blue talents, the number of battle rewards has fallen, but their quality has risen significantly. The maximum number of rewards in battle is now:
Rank |
Max talents for the battle |
||
10.12.1 |
10.13 |
||
Recruit
Mercenary
Private
Corporal
Sergeant
Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
General
Marshall
|
5
6
7
7
8
9
10
11
12
13
14
15
|
3
4
4
5
5
6
6
7
8
9
9
10
|
Although the number of talents received has been reduced, your chance of receiving exclusive talents and crystals in a match has been increased proportionally. So the number of the better talents has not changed.
Also, we have increased the number of talent upgrade points received from unique talents. Now when another talent is upgraded with purples, the talent will receive 18 points for each instead of 10.
We decided to review the achievement point system (which affects the final size of the reward for battle) for two reasons:
The ways to divide up points can be split into 4 categories:
These points are received by all players in the match, regardless of whether they win or lose. The longer the battle, the greater the number of points. The more points, the better the reward.
Name |
Match ending |
Points |
Blitzkrieg |
10-15 minutes |
32 |
Blitzkrieg |
15-20 minutes |
39 |
Blitzkrieg |
20-25 minutes |
46 |
Hold till the last breath! |
25-30 minutes |
53 |
Hold till the last breath! |
30-35 minutes |
61 |
Glorious Battle |
35-40 minutes |
68 |
Glorious Battle |
40+ minutes |
75 |
This includes the team's most important goals: victory, destroying towers, and first team boss kill. These points are received by each member of the team.
Achievement |
Points |
Victory |
30 |
Tower destroyed |
4 |
Dragon killed |
3 |
Kitton killed |
2 |
These points are earned by the player who earns the related achievements.
Achievement |
|
Description |
Points |
|
Advantage
|
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The player killed a certain enemy hero 3+ times, thus the killer all this time never killed the murderer
|
1
|
|
Nemesis
|
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Kill the player that has previously held the domination on you
|
1
|
|
Double Attack |
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Killed two heroes simultaneously
|
2
|
|
Partner
|
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Assisted in simultaneous killing of 2 enemy heroes
|
2
|
|
First Blood
|
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First kill/assist killing an enemy hero
|
2
|
|
First assault
|
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Helped to destroy a tower for the first time
|
2
|
|
Ascension
|
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7 Scroll workshop wins
|
2
|
|
Silver Master
|
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5 Scroll workshop wins
|
2
|
|
Gold Master
|
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3 Scroll workshop wins
|
2
|
|
Ritual murder
|
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Kill a hero with a ceremonial knife
|
2
|
|
Savior
|
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Save an ally with a protection spell
|
3
|
|
Breakthrough
|
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Destroy 3 towers on 1 line
|
3
|
|
Duel
|
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Win in a 1x1 fight
|
3
|
|
Scroll Mastery
|
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16 Scroll Workshop wins
|
3
|
|
Team Player
|
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Helped in 3 killings of enemy heroes
|
3
|
|
Great Battle
|
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Kill 3 or 4 heroes within a short period of time
|
4
|
|
A living legend
|
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Kill the fire drake alone
|
4
|
It seems to us that some achievements, though they represent exciting game moments, often do not actually result from the player's efforts. They are earned accidentally (like Revenge), earned with a simple kill (Pursuit), or depend not on the player's strengths but the characteristics of the player's chosen hero (Massacre). Therefore, the following achievements will no longer score points:
Name |
Description |
||
Revenge
|
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Kill an enemy who has recently killed an ally | |
Base onslaught
|
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Destroy two arsenals | |
Borderguard
|
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Kill an enemy hero with the help of tower | |
Pursuit
|
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Pursued and killed a hero | |
Massacre
|
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Kill 20 enemy soldiers in a short period of time |
The following achievements has not been given before and they won't be given now:
Name |
|
Description |
|
Support Mastery |
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Four and more supports without dying | |
Storm Mastery |
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Destroy two and more towers in a row without dying | |
Hunting Mastery |
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Kill 50 monsters | |
Winning streak |
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Two and more kills in a row without dying | |
Control Mastery |
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Two and more enemies, that were under your Hero's control, were killed | |
Vandalism |
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Destroying of non-battle buildings of the enemy | |
Battle Mastery |
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Kill 50 enemy soldiers |
Titles are special achievements earned by players upon completing a game. You cannot obtain several of them, since you can only have one title at a time.
Title |
|
Description |
Points |
|
Sеrider
|
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Greatest Distance travelled | 10 | |
Glimmering
|
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Most teleportations | 10 | |
Nemesis
|
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Most ritual killings of the same hero | 10 | |
Avenger
|
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Most revenges and assists | 10 | |
Living Legend
|
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Killing a fire drake alone | 10 | |
Terminator
|
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Most soldiers killed | 10 | |
Great artist
|
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Most golden medals won | 15 | |
Persistent
|
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Last level of Scroll Workshop completed for the first time | 15 | |
Huner
|
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Most monsters killed | 15 | |
Sacrificer
|
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Most ritual killings | 15 | |
Finisher
|
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Last hit enemy base | 15 | |
Dragon Fighter
|
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First killing of the fire drake | 15 | |
Hero Slayer
|
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Most heroes killed | 20 | |
Team Player
|
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Most assists | 20 | |
Destroyer
|
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Most towers destroyed | 20 | |
Gatherer
|
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Most prime gained | 20 | |
Ruthless
|
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Kill each hero at least 1 time | 20 | |
Peerless
|
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Largest killing spree | 20 | |
Amazing fighter
|
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Most heroes killed at the same moment | 20 | |
Manipulator
|
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Your hero defeated the most enemies | 20 |
The maximum number of points is unlimited, as before. Full rewards are awarded at 150 points. Any points beyond that are converted to resources.
Along with the removal of rare talents, we've modified the heroes' starting talent sets. They are now made entirely of unique talents. Also, talents awarded for hero levels are now unique or better.
Along with the removal of rare talents, Golden Age (which prevented those rare talents from being awarded after battles) has been reworked. Now, instead of replacing rare talents with unique ones, Golden Age increases the chance exclusive talents will drop by 4 times:
At the Castle:
In each battle:
Note: the number of bonus talents awarded for Golden Age in battle has not changed, meaning that the chance of getting orange talents in the bonus reward has more than doubled.
Raven's ability to farm quickly at lower levels has been reduced. Her class passive and ultimate have been weakened.
Raven's first month showed that her main problem is her strong predisposition to passive farming, with the help of her class "zero" passive. Despite her almost complete lack of protection and rescue abilities, she can almost always break away from the other heroes. Her ability to earn Prime so quickly puts both teams in a bind: opponents are forced to constantly interfere with this one hero, and allies are forced to spend all their effort supporting Raven.
Warm Welcome:
Firestorm:
Weakened Piper's debuff and early control.
Pied Piper's strength is that he remains useful for the team regardless of the amount of Prime he earns. Also, his abilities that depend directly on Strength or Intellect do not depend on his Penetration, allowing a min-maxing focus on the desired stat, ignoring Cunning and Agility altogether. Not that this is a disadvantage. After all, many other heroes in the Support class have abilities that do not depend on Penetration. However, in the Pied Piper's case, many values are such that the piper can, in many cases, ignore not only Penetration but also his level on the whole.
Rat Invasion:
Call of the Flute:
The Archons now have additional protection from abilities
The Demonologist is very dependent on his Archons. It would be a shame to lose them all in some random massive spell! Fox, Fairy, Moire, the Bard, and a number of other heroes and talents (such as Battle Ecstasy) can now kill the Archons only as much as they hit the Demonologist himself. For intellectual form Demonologist, losing his servants means losing a significant portion of his attack damage. For power form Demonologist, things are worse: each Archon is a third of his damage for his ultimate ability.
Master of the Archons:
Changed the method for how alchemical circles are placed and increased their total number.
The earlier method was very convenient within one lane. It allowed you to adjust the position of each individual circle without having to re-place all of them. However, when moving to a different lane, Doctrine took 1 circle with her. Now placing these circles in a lane is more difficult. However, Doctrine's movement will be basically unlimited. Doctrine now has a total of 1 more circle, and regeneration no longer depends on the heroine's Strength or Intellect.
Alchemical Circle:
Ability cast delays reduced.
If you look at just the numbers Angel will be even stronger than Healer. However, due to the difficulty of hitting with her ray, this hero was less comfortable to play than Healer/Priestess. This had a significant impact on the game experience. Also, 4 seconds to cast Angel's Flight is too much, especially for the current aggressive metagame.
Angelic Light
Angel's Flight:
Reduced damage's dependency on portals. Strengthened her ultimate abilitiy.
Luna still has trouble with low mobility and a high dependence on her portals. A portion of her damage has been transferred to her core talent, and the damage dealt by each portal has been weakened. Thus the damage done by gates has increased but the total damage remains unchanged when all gates are active. Stasis has also been strengthened to make Luna more useful in large-scale brawls, which currently get her into a few problems!
Charged Particle:
Stasis:
Along with the removal of rare talents, we've removed the blue trial from the game.
Your Prime World Team