News

Combat Rewards Changes

19 January 2017

Lords and Ladies!

The upcoming update 10.13 will be installed next week (yes, with the Raven rebalance) and now it is the great time to reveal first details about it. There are plenty things to tell, and today we are going to talk about the achievement and battle reward rebalance. Our main goal is to make the point system more plausible, and to motivate players to not give up and complete both personal and team objectives in any situation.

Achievement Points Rebalance

Let's take a short look onto the achievement points and rewards before starting discussing the changes. Achievement points represent your overall efficiency in combat: the more points you have gained during the battle, the bigger reward you get. The amount of points is not limited, but max. reward can be reached after getting at least 150 points — the match winners almost certainly reach this number by the end of the game.

And here are two reasons why we want to adjust this system:

  1. Decreased motivation for the losing side. For the losing side, only 30% of their points are counted. In the Update 10.13 we are going to increase the reward by 60-100%. Therefore, no matter if the team loses or wins, a good performance will be rewarded properly
  2. A contradiction between some achievements and the main goal of the game: destroying the enemy base. Some of the achievements are fairly random, but also play a great role in the reward spread. We are going to rework them so all of the achievements make the player and the team closer to the victory.

The amount of points required for reaching the achievements was rebalanced, so the amount of points to get the max. reward was lowered to 130 (150 previously).There are 4 sources of achievement points: combat time, team goals, personal achievements and, on top of that, the titles.

 

Achievement points =
combat time + team goals + personal achievements + title

Let's make a closer look on each of them and see what the Update 10.13 will bring to the game.

1. Combat time

The amount of points required for reaching the achievements was rebalanced, so the amount of points to get the max. reward was lowered to 130 (150 previously).There are 4 sources of achievement points: combat time, team goals, personal achievements and, on top of that, the titles. Let's make a closer look on each of them and see what the Update 10.13 will bring to the game.

 

Name

Match ending

Points

Blitzkrieg

10-15 minutes

32

Blitzkrieg

15-20 minutes

39

Blitzkrieg

20-25 minutes

46

Hold till the last breath!

25-30 minutes

53

Hold till the last breath!

30-35 minutes

61

Glorious Battle

35-40 minutes

68

Glorious Battle

40+ minutes

75

 

2. Team goals

These section contains all things that the team members can do together: killing bosses, destroying towers, and the victory itself. Points for these achievements are spread between all team members.

 

Achievement

Points

Victory

30

Tower destroyed

4

Dragon killed

3

Kitton killed

2

 

3. Personal achievements

The personal achievements can be unlocked by a single player and are listed below:

 

 

Achievement

 

Description

Points

 
Advantage
The player killed a certain enemy hero 3+ times, thus the killer all this time never killed the murderer
1
 
Nemesis
Kill the player that has previously held the domination on you
1
 

Double Attack

Killed two heroes simultaneously
2
 
Partner
Assisted in simultaneous killing of 2 enemy heroes
2
 
First Blood
First kill/assist killing an enemy hero
2
 
First assault
Helped to destroy a tower for the first time
2
 
Ascension
7 Scroll workshop wins
2
 
Silver Master
5 Scroll workshop wins
2
 
Gold Master
3 Scroll workshop wins
2
 
Ritual murder
Kill a hero with a ceremonial knife
2
 
Savior
Save an ally with a protection spell
3
 
Breakthrough
Destroy 3 towers on 1 line
3
 
Duel
Win in a 1x1 fight
3
 
Scroll Mastery
16 Scroll Workshop wins
3
 
Team Player
Helped in 3 killings of enemy heroes
3
 
Great Battle
Kill 3 or 4 heroes within a short period of time
4
 
A living legend
Kill the fire drake alone
4

Some achievements will bring no points, especially the ones that can be gained randomly, for example:

 

Name

 

Description

 
Revenge
Kill an enemy who has recently killed an ally
 
Base onslaught
Destroy two arsenals
 
Borderguard
Kill an enemy hero with the help of tower
 
Pursuit
Pursued and killed a hero
 
Massacre
Kill 20 enemy soldiers in a short period of time

The following achievements has not been given before and they won't be given now:

 

Name

 

Description

  Support Mastery
Four and more supports without dying
  Storm Mastery
Destroy two and more towers in a row without dying
  Hunting Mastery
Kill 50 monsters
  Winning streak
Two and more kills in a row without dying
  Control Mastery
Two and more enemies, that were under your Hero's control, were killed
  Vandalism
Destroying of non-battle buildings of the enemy
  Battle Mastery
Kill 50 enemy soldiers

4. Titles

Title is some sort of an epic achievement. You can usually see it written in a large font in the debriefing window. You can gain only one title at the end of the match (the one that brought you the largest amount of points). No more than 2 similar titles for 1 team are possible.

 

Title

 
 

Description

Points

Sеrider
  Greatest Distance travelled 10
Glimmering
  Most teleportations 10
Nemesis
  Most ritual killings of the same hero 10
Avenger
  Most revenges and assists 10
Living Legend
  Killing a fire drake alone 10
Terminator
  Most soldiers killed 10
Great artist
  Most golden medals won 15
Persistent
  Last level of Scroll Workshop completed for the first time 15
Huner
  Most monsters killed 15
Sacrificer
  Most ritual killings 15
Finisher
  Last hit enemy base 15
Dragon Fighter
  First killing of the fire drake 15
Hero Slayer
  Most heroes killed 20
Team Player
  Most assists 20
Destroyer
  Most towers destroyed 20
Gatherer
  Most prime gained 20
Ruthless
  Kill each hero at least 1 time 20
Peerless
  Largest killing spree 20
Amazing fighter
  Most heroes killed at the same moment 20
Manipulator
  Your hero defeated the most enemies 20

 

Some titles will not bring you achievement points any more. This is valid for all the titles which do not bring you or your team closer to victory.

 

Let’s sum up the results: the reward system in 10.13 will become less victory-dependent, while the personal and private achievements will play a way more important role. Even if the team is in a difficult situation there is still point to keep up fighting and getting the reward points, because the 30% modifier will be removed.

Follow the news to find out more details about the coming update!

Your Prime World Team