News

Patch 10.7.2

16 February 2016

Lords and Ladies!

Maintenance is over, patch 10.7.2 has been installed on our game serves. Now we would like to tell you about all the new changes of the game.

Skins for your favorite heroes!

A long-awaited skin for the super-popular hero, named by our community.

Night's Embrace

Original hero: Faceless/Phantom
Features: new voiceover, sex change
Cost : 99 gold

Graffiti

Original hero: Artiste
Features: new voiceover, sex change
Cost: 99 gold

Also, the Lightwalker skin for the hero Wanderer now has new special sound effects for his attacks and for the Decisive Attack ability. What kind of sound effects, do you think?

Lightwalker

Hero: Wanderer
Features: new voiceover
Cost : 99 gold

The Fair

We’ve revised the prices on the Fair and its assortment of goods to better match its purpose as a resource exchange center of your lordship, and to better reflect recent economic adjustments that have been made in the game. The prices of exclusive and unique talents have been reduced significantly, and the most popular rare talents have been added so that players with an active Golden Age can access them.

Exclusive talents are now 40% cheaper:

  • Talents formerly costing 36-44 prime crystals now cost 15-35;
  • Talents formerly costing 19 Gold now cost 9–14 gold .

Unique talents are now more than 60% cheaper:

  • Talents formerly costing 7-20 thousand silver now cost 2-5 thousand

Rare talents, which are inferior to their “big brothers” in raw numbers but are still useful to lower-stage heroes, are now also available at the Fair:

  • the most popular rare talents seen in common hero builds have been added;
  • also, rare talents which are useful for upgrading have been added;
  • rare talents cost between 1 and 2 thousand silver.

Due to its low popularity, the option to spend silver to buy resources at the Fair has been removed.

Please note the following! Rare talents will be added to the Fair due to the reduction of unique talents offers. But this won`t affect the chances to get exclusive and legendary talents, as well as other goods at all.

Updated Witchcraft talent set

Several changes were introduced to the Witchcraft talent set in the 10.7.2 update, as we’ve already announced. Now the Witchcraft talent set is divided into sets, like the Talents Foremen set. Let’s take a look at the new version of the Witchcraft set:

Aggressive stance

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • Cooldown: 120 Sec.;
  • increases Cunning by 8;
  • increases Will or Stamina (whichever is higher) by 8;
  • reduces control effect duration by 65% for 10 sec;
  • can be upgraded by two talents from the “Aggressive stance” subset.

Secret of longevity

  • Talent type: exclusive (orange);
  • Tier: I;
  • Prime-cost: 350;
  • increases Health by 55, health regeneration by 1.2;
  • increases duration of “Aggressive stance” by 10 sec.

Steel Heart

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • increases Cunning by 12;
  • increases Stamina and Will summarily by 15, whereby 25% of this addition is redistributed based on the type of received damage;
  • reduces cooldown of “Aggressive stance” for 40 sec.

Subset “Continuum”

Continuum

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • Cooldown: 180 Sec.
  • increases Agility by 8;
  • increases Will or Stamina (whichever is higher) by 8;
  • reduces the next resurrection time of the hero by 50%
  • can be upgraded by two talents from the “Continuum” subset ;

Charming

  • Talent type: exclusive (orange);
  • Tier: IV;
  • Prime-cost: 825;
  • increases Intellect and Agility by 5.6;
  • talent “Continuum” additionally reduces the next resurrection time of the hero by 15% ;

Grasping mind

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • increases Intellect by 14 and Agility by 10;
  • reduces cooldown of the talent “Continuum” for 40 sec.

Subset “Beast of prey””

Beast of prey

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • Cooldown: 120 Sec.
  • increases Cunning by 10 and Stamina by 6.5.
  • deals 100 phys. damage and binds the target to another enemy behind it for 3 sec. If there are no trees or heroes in line, the time of immobilization reduces till 1.5 sec.;
  • can be upgraded by two talents from the “Beast of prey” subset;

Sense of Doom

  • Talent type: exclusive (orange);
  • Tier: IV;
  • Prime-cost: 825;
  • increases Strength and Cunning by 5.6;
  • talent “Beast of prey” deals additional 70 phys. damage ;

Force distortion

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • increases Strength by 14 and Cunning by 10;
  • talent “Beast of prey” always immobilizes the target for 3 sec.;

Subset “Untamed fury”

Untamed fury

  • Talent type: exclusive (orange);
  • Tier: IV;
  • Prime-cost: 825;
  • Cooldown: 300 Sec.;
  • increases Strength and Agility by 6.5;
  • prevents enemy heroes from using the portal or teleportation scroll for 5 sec;
  • can be upgraded by two talents from the “Untamed fury” subset.

Powerful temptation

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • increases Strength by 14 and Agility by 10;
  • increases duration of “Untamed fury” by 5 sec.;

Greed

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • increases Strength or Intellect (whichever is higher) by 7.5;
  • increases Lifesteal by 15;
  • reduces cooldown of “Untamed fury” by 40 sec.

 

Subset “Agile mind”

Agile mind

  • Talent type: exclusive (orange);
  • Tier: IV;
  • Prime-cost: 825;
  • Cooldown: 80 Sec.;
  • increases Intellect and Cunning by 5.6;
  • deals 200 magic damage to the first enemy in its path and reduces their Speed by 60% for 4 sec.
  • can be upgraded by two talents from the “Agile Mind” subset.

Inner Energy

  • Talent type: exclusive (orange);
  • Tier: I;
  • Prime-cost: 350;
  • increases Energy regeneration by 2.3;
  • talent “Agile Mind” additionally slows the target for 15%.

Treachery’s reflection

  • Talent type: exclusive (orange);
  • Tier: II;
  • Prime-cost: 500;
  • increases Cunning by 6.5;
  • talent “Agile Mind” deals 50 more mag. damage.

 

Subset “Omen”

Omen

  • Talent type: exclusive (orange);
  • Tier: III;
  • Prime-cost: 675;
  • Cooldown: 30 Sec.;
  • increases Energy regeneration of all nearby allies by 3.2;
  • using the class talent a charge is stored for 130 units of base Energy (or Health). This effect stacks up to 4 times. When used, expends all charges and burns 58 of the target’s energy for each charge, transferring it to the hero;
  • can be upgraded by three talents from the “Omen” subset.

Soul hunger

  • Talent type: exclusive (orange);
  • Tier: II;
  • Prime-cost: 500;
  • increases Energy steal by 9.7;
  • “Omen” talent burns Health instead of Energy.

Sixth Sense

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • increases Agility by 10 and Stamina by 6.5;
  • increases the maximal amount of the “Omen” talent charges by 2.

Secret passion

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • increases Agility by 12;
  • Increases Stamina and Will summarily by 15, whereby 25% of this addition is redistributed based on the type of damage received;
  • increases the max amount of the “Omen” talent charges by 2

Subset “Ghostly embrace”

Ghostly embrace

  • Talent type: exclusive (orange);
  • Tier:II;
  • Prime-cost: 500;
  • Cooldown: 120 Sec.;
  • increases Cunning by 6.5;
  • summons an invisible ghostly observer for 180 sec, who reveals the area around himself;
  • can be upgraded by three talents from the “Ghostly embrace” subset.

Memory of the ancients

  • Talent type: exclusive (orange);
  • Tier: III;
  • Prime-cost: 675;
  • increases Strength or Intellect (whichever is higher) by 9;
  • reduces cooldown of “Ghostly embrace” by 80 sec.

Untamed will

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • increases Cunning by 10, Will by 6.5;
  • the invisible ghostly observer summoned by the “Ghostly embrace” talent can see invisible targets.

Inner hunger

  • Talent type: exclusive (orange);
  • Tier: I;
  • Prime-cost: 350;
  • increases Energy steal by 6.5;
  • increases the range of the ghostly observer, summoned with the “Ghostly embrace” talent.

Subset “Mind distortion”

Mind distortion

  • Talent type: exclusive (orange);
  • Tier: VI;
  • Prime-cost: 1600;
  • Cooldown: 120 Sec.;
  • increases Intellect by 14, Cunning by 10;
  • creates an area that reduces damage dealt by creatures from outside the area to targets inside for 5 sec by 30%;
  • can be upgraded by two talents from the “Mind distortion” subset.

Temptation

  • Talent type: exclusive (orange);
  • Tier: IV;
  • Prime-cost: 825;
  • increases Strength or Intellect (whichever is higher) by 11;
  • increases duration of “Mind distortion” by 3 sec.

Evil intention

  • Talent type: exclusive (orange);
  • Tier: V;
  • Prime-cost: 1160;
  • increases Cunning by 10 and Will by 6.5;
  • reduces the cooldown of “Mind distortion” for 40 sec.

Heroes

Blade Master / Sesha

Balancing Blade Master / Sesha has proven to be like walking a razor-thin trail with precipices on either side. Recently, in addition to better close combat defense, Blade Master / Sesha received improved vampirism and Cunning decreasing power.

Naga is now weaker in these areas. The hero’s role will not change, but Blade Master / Sesha will have a more difficult time in the early stage of battle.

Enchanted Blades

  • Life Drain has been reduced about 40% in the early game, but as Blade Master / Sesha approaches 300 Strength (since Life Drain is based on Strength) the reduction becomes less significant, approximately approaching 10%.

Snake Venom

  • The amount this talent reduces Cunning after learning the Insidious Blows upgrade has been reduced by 15%.
  •  

Wanderer

With the 10.6 update, Wanderer’s strength build became stronger than we anticipated, since he inherited too many key mechanics from his intellect form that allowed him to perform all of the functions of that form while also dealing increased damage.

Thanks to his high defense, Wanderer is already comfortable on the battlefield, and the sizeable damage he dealt made him one of the most sought-after heroes in the game. So we decided to weaken the ultimate ability of Wanderer’s to keep the feature of his intellect form.

Punishing Blow

  • This talent’s power is now based exclusively on Intellect, not on the highest of Strength and Intellect (as before).

 

Warlord / Shogun

Since we’ve weakened the requirements for his passive class ability and increased his starting defense, Shogun has become one of the game’s most flexible heroes. He fights well in lanes, bashing in his enemies’ skulls – well in the forest, crushing tails and feathers into a bloody mess.

He is incredibly versatile. We don’t consider this versatility a bad thing, but we couldn’t ignore how dominating Warlord was. Therefore the Charmed Plate ability has been reworked to allow the stamina Warlord to show off how much stamina he really has.

Warchief

  • The amount of Stamina and Will received from this talent has been reduced by 10%

Charmed Plate

  • Talent cooldown reduced from 25 to 13 seconds;
  • Active time of Charmed Plate reduced from 10 to 5 seconds;
  • Damage increased by 25%.

 

Marksman / Hunter

We have observed that Hunter is slowly but surely coming back on the battlefields, and it was worth determining how to effectively strengthen him.

Hunter is very strong in the late game, in any of his builds, but the early game is more difficult since Hunter struggles to hold his former supremacy when fighting in a lane. Now Hunter will find this stage a little bit easier.

Bleeding

  • Now bleeding wounds are inflicted on the enemy not only by autoattacks but also by class talents.

 

Doctrine

Doctrine finds it difficult to cause trouble for a enemy when fighting in a lane.

Given that Doctrine’s killing potential depends entirely on the enemy’s Health, a little extra damage for this hero couldn’t hurt. We’ve also eliminated the lifespan of the hero’s clone. Now he can fight by your side indefinitely!

Descriptive Alchemy

  • Now the clone’s lifespan is unlimited everywhere, not just in an Alchemical Circle.

Noxious Substance talent

  • The damage modifier for moving targets has been increased from 2x to 3x.

 

Lightning Master / Storm Thrower

Storm Thrower in his intellect form has become somewhat irrelevant as a “carry” hero in the middle and late game, so we wanted to give him a second wind. The key change is that chain lightning has been strengthened a little.

A part of the Energy boost from Power has been redistributed to Agility, so the new Agility increase is 3x greater. The new Cunning increase is greater, as well. Hopefully this will help Storm Thrower became a good mid-game carry.

  • Agility increase from the power increased by 3 times.
  • Cunning increase from the power increased by 20%.
  • Energy increase from the power reduced by 25%.

Chain Lightning

  • The damage of each subsequent chain lightning hit is now reduced by 20%, not 25%.

 

Soul Reaper / Soul Сatcher

Soul Catcher almost always quickly pushes the lane to the opponent’s tower, which is usually not a good idea, since then Soul Catcher is attacked by the opponent’s forest forces. Another problem is that the push ends up being unable to maintain itself.

The spirits disappear quickly, and the hero can hardly make a run on the tower with more than two helpers. Now Soul Catcher’s push potential has been greatly increased. He can put more pressure on towers, and those arriving in time to support Soul Catcher’s opponents are unnerved by his army of ghosts, which is now a more serious threat.

Fallen Souls

  • Ghost lifespan increased to 30 seconds.
  • Maximum number of ghosts increased to 12.
  • Number of Prime enemies get for killing a ghost reduced to 2.

Lust for Life

  • The lifespan of ghosts and duration of the Shadow of Death have been increased to 30 seconds.
  • The hero now recovers Energy when a ghost dies but not when a ghost vanishes.

 

Bard / Muse

Bard finds it difficult to win in the lanes do to the now-excessive aggression being seen from forest fighters. However, Bard is quite strong in the late game. We’ve made the early game more comfortable for the Bard.

Song of Defense

  • Health Regeneration on native terrain increased by 20%.
  • Damage absorbed by the shield increased by 10%.

 

Mimi

Some bugs were fixed, as well as now Mimi can destroy trees in his Grrr! form.

Jump!

  • The hero now remains in the area of his ability.
  • In his Grrr! form after the talents use the hero can destroy the trees in the landing area.

Beware!

  • While the hero is under the talents effect, he will deal no damage to the magic lanterns.

Other

Fixed a repeating “Error loading your account” error that occurred when re-entering your castle after selling start heroes’ talents.

Prime World Team