News

Patch 10.7

21 December 2015

Dear Lords and Ladies!

Update 10.7 is complete and the game servers are online! This update brings you a new set of legendary talents, hero rebalancing, and much more.

New Talent Set

 

As we announced recently, a new set of red talents has been added: Legendmakers. This set has 6 subsets, each containing one active talent and several supporting talents. The player can choose whatever combination suits his and his hero’s playing style. But these talents can only be strengthened with two support talents! After that, attempts to strengthen them won’t work.

Battle «Ecstasy Set»

The inspiration for Battle Ecstasy was, as you can guess, Flowing Fury. The goal was to bring the mechanic up-to-date with the new aggressive gameplay. We hope that the new «scorcher» will be to your liking.

Battle Ecstasy

  • Talent type: legendary (red);

  • Tier: III;

  • Prime-cost: 675;

  • Cooldown: passive;

  • All nearby enemies take 30 (phys.) damage every 2 seconds;

  • Can be upgraded with the three talents from the Battle Ecstasy Set.

Drunk with Fury

  • Talent type: legendary (red);

  • Tier: IV;

  • Prime-cost: 825;

  • Increases Strength by 12.5;

  • Learning this talent increases the effective radius of the Battle Ecstasy talent.

Drunk with Cruelty

  • Talent type: legendary (red);

  • Tier: V;

  • Prime-cost: 1160;

  • Cooldown: 120 seconds;

  • If the Battle Ecstasy is learned, activating this talent deals an additional 500 (phys.) damage to a random hero located within the effect of Battle Ecstasy.

Drunk with Blood

  • Talent type: legendary (red);

  • Tier: V;

  • Prime-cost: 1160;

  • Cooldown: 120 seconds;

  • Increases Life Drain by 16;

  • Increases Agility by 10;

  • When activated, the Battle Ecstasy talent deals damage 5 times more often for 10 seconds.

Drunk with Power

  • Talent type: legendary (red);

  • Tier: VI;

  • Prime-cost: 1600;

  • Increases Agility by 15.2;

  • Increases Stamina or Will (whichever is greater) by 12;

  • The Battle Ecstasy talent deals an additional 30 (phys.) damage.

Life-Giving Radiance Set

This Sub-set unites the variance of the «Chance's Edge» sub-set with the ability to be activated at any moment, which it inherits from the«Breath of Life» set.

Life-Giving Radiance

  • Talent type: legendary (red);
  • Tier: I;
  • Prime-cost: 350;
  • Cooldown: 70 seconds;
  • When activated, restores 200 Health over 15 seconds;
  • Can be upgraded with talents from the Life-Giving Radiance Set;

Radiance of Nature      

  • Talent type: legendary (red);
  • Tier: I;
  • Prime-cost: 350;
  • Increases the hero’s Health by 125.
  • When used on Native Terrain, Life-Giving Radiance heals an additional 200 Health.

Radiance of Energy

  • Talent type: legendary (red);
  • Tier: II;
  • Prime-cost: 500;
  • Energy Regen +4;
  • The Life-Giving Radiance talent restores 60% health instantly.

Radiant Intellect

  • Talent type: legendary (red);
  • Tier: IV;
  • Prime-cost: 825;
  • Intellect +12.5
  • The Life-Giving Radiance talent restores an additional 160 Health.

Inexorable Radiance

  • Talent type: legendary (red);
  • Tier: V;
  • Prime-cost: 1160;
  • Stamina +10, Health +230
  • Using the talent Life-Giving Radiance removes all negative effects.

Demolition Mania Set

Turn your enemy into a little bomb!

Demolition Mania

  • Talent type: legendary (red);
  • Tier: II;
  • Prime-cost: 500;
  • talent cooldown: 40 seconds;
  • The target becomes Explosive for 5 seconds. If the target dies while still Explosive, he deals 90 (phys.) damage to all nearby enemies;
  • This talent can be upgraded with the three talents from the Demolition Mania Set.

Explosive Perseveranceь

  • Talent type: legendary (red);
  • Tier: III;
  • Prime-cost: 675;
  • +10 Stamina or Will (whichever is greater);
  • Enemies hit by the Demolition Mania talent also become Explosive.

Explosive Zeal

  • Talent type: legendary (red);
  • Tier: III;
  • Prime-cost: 675;
  • Health +90;
  • +7 Strength or Intellect (whichever is greater);
  • The Demolition Mania talent deals an additional 90 (phys.) damage.

Tirelessly Explosive

  • Talent type: legendary (red);
  • Tier: V;
  • Prime-cost: 1160;
  • Will +10;
  • Health +230;
  • Reduces the cooldown time of class talents by 3% each time an enemy dies under the effect of Demolition Mania.

Explosive Domination

  • Talent type: legendary (red);
  • Tier: VI;
  • Prime-cost: 1600;
  • +23 Strength or Intellect (whichever is greater);
  • The Demolition Mania talent increases the resurrection time of an enemy hero by 50% if that hero was Explosive at the time of death.

Ritual Extermination Set

Active talent which allows killing allied soldiers to deprive the enemy of prime. Of course, nothing prevents you from using this talent to attack the enemies directly.

Ritual Extermination

  • Talent type: legendary (red);

  • Tier: II;

  • Prime-cost: 500;

  • talent cooldown: 80 seconds;

  • Deals the selected enemy 190 (phys.) damage;

  • Can be upgraded with three talents from the Ritual Extermination Set.

Ritual of Ruthlessness

  • Talent type: legendary (red);

  • Tier: I;

  • Prime-cost: 350;

  • +4.8 Strength or Intellect (whichever is greater);

  • Allied soldiers can be targeted by the Ritual Extermination talent, without the hero receiving any Prime for the kill.

Blood Ritual

  • Talent type: legendary (red);

  • Tier: I;

  • Prime-cost: 350;

  • +7.6 Life Drain;

  • Soldiers and the Touched take an additional 380 (phys.) damage from the Ritual Extermination talent.

Ritual of Suppression

  • Talent type: legendary (red);

  • Tier: IV;

  • Prime-cost: 825;

  • +12.5 Stamina or Will (whichever is greater);

  • The Ritual Extermination talent immobilizes the enemy for 1.5 seconds.

Ritual of Domination

  • Talent type: legendary (red);

  • Tier: V;

  • Prime-cost: 1160;

  • +8 Strength or Intellect (whichever is greater);

  • +10 Cunning;

  • The Ritual Extermination talent deals an additional 140 (phys.) damage.

Treacherous Ritual

  • Talent type: legendary (red);

  • Tier: VI;

  • Prime-cost: 1600;

  • +300 Health;

  • +15.2 Cunning;

  • The Ritual Extermination talent deals an additional 140 (phys.) damage and has an increased effective radius.

Decisive Charge Set

This is the most dynamic sub-set. «Blink», albeit over short distance, is now available to any Hero. We hope that this adds more dynamic to the gameplay, however it should be used carefully — the cooldown is a whopping two and a half minutes.

Decisive Charge

  • Talent type: legendary (red);
  • Tier: IV;
  • Prime-cost: 825;
  • Cooldown: 150 seconds;
  • Health +150;
  • The hero moves to the selected location;
  • Decisive Charge can be upgraded with three talents from the Decisive Charge set.

Fatal Charge

  • Talent type: legendary (red);
  • Tier: III;
  • Prime-cost: 675;
  • +6 Intellect;
  • +4 Cunning;
  • After a Decisive Charge, deals 160 (magic) damage to all nearby enemies.

Furious Charge   

  • Talent type: legendary (red);
  • Tier: III;
  • Prime-cost: 675;
  • +6 Strength;
  • +4 Cunning;
  • When used on Native Terrain, increases the distance covered by the Decisive Charge talent.

Bold Charge

  • Talent type: legendary (red);
  • Tier: V;
  • Prime-cost: 1160;
  • +10 Cunning;
  • +9 Stamina or Will (whichever is greater);
  • The cooldown of the Decisive Charge talent is reduced by 90 seconds.

Unbridled Rush

  • Talent type: legendary (red);
  • Tier: VI;
  • Prime-cost: 1600;
  • +300 Health;
  • +15.2 Stamina or Will (whichever is greater);
  • Increases the radius of effect of the Decisive Charge talent.

Deathtouch Set

In essence, «Deathtouch» is an empowered substitute for «Icy Power» and «Collapse of Defense». Picking both, however, won't be possible, since here too one is limited to three improvements.

Deathtouch

  • Talent type: legendary (red);
  • Tier: II;
  • Prime-cost: 500;
  • Cooldown: passive;
  • The hero’s attack deals an additional 12 (phys.) damage;
  • Deathtouch can be upgraded by three talents from the Deathtouch Set.

Touch of Stability

  • Talent type: legendary (red);
  • Tier: I;
  • Prime-cost: 350;
  • +2.8 Health Regeneration;
  • The attack of a hero strengthened by Deathtouch deals damage to enemies behind the target and spreads all of its effects to them.

Indomitable Touch

  • Talent type: legendary (red);
  • Tier: IV;
  • Prime-cost: 825;
  • +4 Strength;
  • +8.5 Agility;
  • The attack of a hero strengthened by Deathtouch deals an additional 9 (phys.) damage.

Touch of Sophistication

  • Talent type: legendary (red);
  • Tier: IV;
  • Prime-cost: 825;
  • +4 Intellect;
  • +8.5 Agility;
  • The attack of a hero strengthened by Deathtouch deals an additional 9 (magic) damage.

Suppressive Touch

  • Talent type: legendary (red);
  • Tier: V;
  • Prime-cost: 1160;
  • +230 Health;
  • +10 Cunning;
  • The attack of a hero strengthened by Deathtouch also reduces the target’s Stamina and Will by 18 for 4 seconds.

Touch of Superiority

  • Talent type: legendary (red);
  • Tier: V;
  • Prime-cost: 1160;
  • +10 Agility;
  • +9 Stamina or Will (whichever is greater);
  • The attack of a hero strengthened by Deathtouch also reduces the target’s Speed by 20% for 1.5 seconds.

Please note that you cannot select a specific set when forging new red talents.

A new “cookie!”

Breath of Life, commonly called “cookie,” finally has an older brother! Note that Taste of Life is an exclusive talent but isn’t a part of any sets. It belongs to the battle group comprised of unique (purple) talents, which means it’s subject to that group’s 15-second global cooldown.

Taste of Life  

  • Rarity: Exclusive (orange);
  • Tier: II;
  • Prime-cost: 500;
  • Talent cooldown: 70 seconds.
  • Taste of Life restores 250 Health when used.

Holiday Skins

New holiday skins have come to Praia. Come check them out!

The long awaited skin for the hero Freeze was added to the game on a permanent base.

Frosty

Base hero: Freeze
Features: New voiceover
Price: 69 Gold

More festive Skins! Meet Pixie!

Pixie

Base hero: Fay/Fairy Queen
Features: New voiceover
Price: 29 Gold

Plus, the well-known skins from earlier have returned:

Solstace

Base hero: Maiden/Nymph
Features: New voiceover, new animation of the ability «Bewitch»
Price: 19 Gold

Frost Magician

Base hero: Mage/Sorcerer
Features: New voiceover, new attack animation
Price: 19 Gold

Merry Scout

Base hero: Marksman/Hunter
Features: New voiceover, new animation of the ability «Enchanted Arrow»
Price: 19 Gold

Snowmaiden

Base hero: Healer/Priestess
Features: New voiceover
Price: 19 Gold

Heroes

Nox/Vryl

One of the goals of update 10.6 was to make the game more complicated for assassins and gankers, but this distanced Nox too much from her role as assassin.

To make Nox competitive again, both of her builds have been slightly strengthened.

Aggressive Assault

  • The damage of each attack has been increased to 85%

Toxic Emission

  • Maximum charges increased to 4

Archer/Amazon

Amazon is still very strong in the late game, but in the early game the current aggressive strategies can easily make her life unbearable.

To increase her survivability in the early game and her mobility in the late game, her Redeploy talent has been significantly improved.

Redeploy

  • Cooldown reduced from 20 to 12 seconds
  • The strength of the shield she receives when she uses a talent upgraded with Active Defense has been increased by 20%
  • The shield’s duration has been reduced from 5 seconds to 4

Demonologist

Like Amazon, Demonologist is very strong in the late game.

That is why we decided to improve his control talents, giving him more opportunity to show his full potential in today’s aggressive gameplay environment.

Mindflayer

  • The strength bonus Archons receive when they are targeted by an ability upgraded with Ascendance has been increased by ~25%.

Demon Trap

  • Cooldown has been reduced from 20 to 15 seconds
  • The trap’s lifetime has been doubled, from 6 to 12 seconds

Shogun

After 10.6 was released, Shogun’s Strength build became quite strong.

The worst effect was that, thanks to a simpler passive class ability stack, Shogun’s Stamina build became quite worthless. So some plusses of his Strength build have been moved to Stamina instead. Shogun’s survivability still depends mostly on his Strength, but a Stamina build Shogun will now be more useful to his team than previously.

Warchief’s Strike

  • The reduction of Stamina once the Crushing Blow upgrade is learned has been increased to 30%.
  • Now, when Crushing Blow is learned, its Stamina reduction is dependent on the hero’s base Stamina (ignoring the Warchief ability).

Charmed Plate

  • This talent’s damage has been increased by 30%
  • Now this ability depends on the hero’s base Stamina (ignoring the Warchief ability)

Sacred Banner

  • The max Health and Health Regeneration upon learning the Last Stronghold upgrade has been increased by 30%
  • Now this ability depends on the hero’s base Stamina (ignoring the Warchief ability)

Wanderer

Decisive Attack

  • If the Wanderer is hit with a control effect while using this talent, he will now suffer the full control effect after the Decisive Attack is complete.

Changes in the game mode schedule

The new tournament replaced some game modes. There fore the schedule also had to be adapted. In addition, the Apocalypse mod will not be available during the Christmas and New Year holidays. The zombies won't ruin our joyful festivities under any circumstances!

You can find the updated schedule here.

Battles

  • Winter Borderlands map.
  • The Health and Energy bars of selected soldiers are now highlighted.
  • Fixed a bug where the game session ended prematurely if the player was dying in battle playing with Brawler/Meijin and had his Whirlwind ability active as well as Way of the Dragon set was ready to use.
  • Fixed a game crash that occurred when clicking Ignore on a hero portrait in battle

Castle

*Refined the castle’s hero window. It now displays:

  • The number of skill points the player will receive for reaching the next level.
  • “XP till next level: 0/300” is now shown, instead of just “0/300.”
  • Messages that the hero will be able to equip exclusive talents at level 15 and legendary talents at level 25.
  • The offers of silver for the resources in the Fair were changed in a following way:
  • The amount of silver in the offers was reduced about 2 times.
  • The price on these offers was reduced in such a way, that small sums of silver got relative more expensive while big sums got cheaper.
  • Fixed a “fatal server response error” that appeared for some players when unbinding a talent with rune.
  • Fixed a “fatal server response error” when trying to upgrade a talent with a talent that was located in one of the hero’s talent panels. Now talents that are located in one of the hero’s talent panels can no longer be used to upgrade other talents.
  • Fixed a bug which caused new accounts to show blue talents bound to the free heroes.
  • In hero stats, on the talent panel page, “Life Drain” is once again displayed in the explanation of the Damage stat.
  • Fixed a bug with displaying the hero’s portraits when changing skins.
  • Fixed a bug that made it so some skins could only be changed by double-clicking.
  • Fixed a bug that prevented the hero’s strength reserves from being displayed in the hero ribbon even when they were completely full.
  • Fixed a bug with sending heroes to the tavern. The refill button now adds all 4 required heroes at once.
  • Fixed a bug that every once in a while displayed hero name colors incorrectly in the castle.
  • Fixed a bug that prevented the confirmation dialog from appearing when binding an exclusive (orange) talent to heroes.
  • Fixed a bug that prevented the display of the status “Lockdown. After our victory, our clan is deciding whether or not to take this clan as a vassal,” if the clan would be the 6th vassal and had pressed Surrender during the siege.
  • Fixed a bug in the library where class talents were sometimes displayed for all heroes.
  • Fixed a bug that caused the game freeze or glitch in the castle.

Christmas tree

In honor of the Christmas and New Year holidays, our players will be able to build a special festive building – the Christmas tree! It will create 2 Prime crystals every 8 hours, which doubles if the castle is currently in the Golden Age.

You can plant your own Christmas tree in the following way: in the bottom left corner of your castle click on the "Construction" - "Production" - choose the "Christmas Tree" and plant it!