News

Meet the new legendary talent set!

17 December 2015

Dear nobles!

Yesterday we showed you the concept-art of the new heroMimi — who will soon take the game servers by storm. Today we have more fascinating news for you!

Since the very beginning of the project, the game has changed constantly. Existing mechanics were expanded and reworked, new mechanics were added, strategies and trends came and went in a roundabout of ideas. New Heroes appeared, new talents were introduced, which changed the gameplay considerably. So it's not surprising that some talent mechanics were discarded for becoming obsolete, not being able to rival new and better talents. As you have probably guessed, we're talking about the mechanics of some of the purple talents.

However, history is cyclic, as you know, so the old mechanics, covered in dust and cobwebs as they might be, will soon make a comeback — in the second set of legendary (red) talents «Legendmakers»! The set, of course, consists not only of old mechanics and will contain new never-before-seen artefacts.

The set comprises 6 sub-sets, which function the same way as in the «Talents Foremen» set &mdash each sub-set has a main talent, which is improved by the other talents of the sub-set. You don't have to gather the whole sub-set, the effects of the main talent can be adjusted to the specific build and play-style using the improvement talents.

And now the details!

New legendary talent set: «Legendmakers»

Sub-set «Battle Ecstasy»

The inspiration for Battle Ecstasy was, as you can guess, Flowing Fury. The goal was to bring the mechanic up-to-date with the new aggressive gameplay. We hope that the new «scorcher» will be to your liking.

Battle Ecstasy

  • tier: III;

  • prime-cost: 675;

  • cooldown — passive;

  • all enemies around the hero receive 30 (physical) damage every 2 seconds;

  • can be upgraded by three talents from the «Battle Ecstasy» set.

Drunk with Fury

  • tier: IV;

  • prime-cost: 825;

  • increases Strength by 12.5;

  • increases the range of the Battle Ecstasy talent.

Drunk with Cruelty

  • tier: V;

  • prime-cost: 1160;

  • cooldown — 120 seconds;

  • if Battle Ecstasy, has been learned, on activation deals additionally 500 (physical) damage to a random hero in range of the Battle Ecstasy talent.

Drunk with Blood

  • tier: V;

  • prime-cost: 1160;

  • cooldown — 120 seconds;

  • increases Lifesteal by 16;

  • Increases Agility by 10;

  • on activation, the Battle Ecstasy talent deals damage 5 times as often for 10 seconds.

Drunk with Power

  • tier: VI;

  • prime-cost: 1600;

  • increases Agility by 15.2;

  • increases Stamina or Will (whichever is higher) by 12;

  • Battle Ecstasy additionally deals 30 (physical) damage more.

Sub-set «Life-Giving Radiance»

This Sub-set unites the variance of the «Chance's Edge» sub-set with the ability to be activated at any moment, which it inherits from the«Breath of Life» set.

Life-Giving Radiance

  • tier: I;
  • prime-cost: 350;
  • cooldown: 70 seconds;
  • on activation, regenerates 200 Health over 15 seconds;
  • can be upgraded by three talents from the «Life-Giving Radiance» sub-set

Radiance of Nature      

  • tier: I;
  • prime-cost: 350;
  • increases Health by 125;
  • on activation from native terrain, the talent Life-Giving Radiance restores additional 200 Health.

Radiance of Energy

  • tier: II;
  • prime-cost: 500;
  • increases Energy regeneration by 4
  • 60% of Health restored by Life-Giving Radiance is restored instantly.

Radiant Intellect

  • tier: IV;
  • prime-cost: 825;
  • increases Intellect by 12.5;
  • Life-Giving Radiance additionally restores 160 Health.

Inexorable Radiance

  • tier: V;
  • prime-cost: 1160;
  • increases Stamina by 10 and Health by 230;
  • on activation, the talent Life-Giving Radiance dispels all negative effects.

Sub-set «Demolition Mania»

Turn your enemy into a little bomb!

Demolition Mania

  • tier: II;
  • prime-cost: 500;
  • cooldown: 40 seconds;
  • target becomes explosive for 5 seconds. Dying while under this effect, it deals 90 physical damage to all nearby enemies;
  • can be upgraded by three talents from the «Demolition Mania» sub-set;.

Explosive Perseveranceь

  • tier: III;
  • prime-cost: 675;
  • increases Stamina or Will (whichever is higher) by 10;
  • enemies hit by the Demolition Mania, talent also become explosive.

Explosive Zeal

  • tier: III;
  • prime-cost: 675;
  • increases Health by 90, also increases Strength or Intellect (whichever is higher) by 7;
  • Demolition Mania deals 90 physical damage more .

Tirelessly Explosive

  • tier: V;
  • prime-cost: 1160;
  • Increases Health by 230 and Will by 10;
  • decreases cooldown of class talents by 3% for the death of each enemy under the effect of Demolition Mania.

Explosive Domination

  • tier: VI;
  • prime-cost: 1600;
  • increases Strength or Intellect (whichever is higher) by 23;
  • Demolition Mania increases the resurrection time of the enemy hero by 50% if they died while explosive.

Sub-set «Ritual Extermination»

Active talent which allows killing allied soldiers to deprive the enemy of prime. Of course, nothing prevents you from using this talent to attack the enemies directly.

Ritual Extermination

  • tier: II;

  • prime-cost: 500;

  • cooldown: 80 seconds;

  • deals 190 physical damage to the target;

  • can be upgraded by three talents from the «Ritual Extermination » sub-set.

Ritual of Ruthlessness

  • tier: I;

  • prime-cost: 350;

  • increases Strength or Intellect (whichever is higher) by 4.8;

  • allied soldiers can be targets of Ritual Extermination without receiving prime for the kill.

Blood Ritual

  • tier: I;

  • prime-cost: 350;

  • increases Lifesteal by 7.6;

  • soldiers and monsters receive additional 380 physical damage from Ritual Extermination.

Ritual of Suppression

  • tier: IV;

  • prime-cost: 825;

  • increases Stamina or Will (whichever is higher) by 12.5;

  • Ritual Extermination immobilizes the enemy for 1.5 seconds.

Ritual of Domination

  • tier: V;

  • prime-cost: 1160;

  • increases Cunning by 10, also increases Strength or Intellect (whichever is higher) by 8;

  • Ritual Extermination deals 140 physical damage more.

Treacherous Ritual

  • tier: VI;

  • prime-cost: 1600;

  • Increases Health by 300 and Cunning by 15.2;

  • Ritual Extermination deals 140 physical damage more, its range is increased.

Sub-set «Decisive Charge»

This is the most dynamic sub-set. «Blink», albeit over short distance, is now available to any Hero. We hope that this adds more dynamic to the gameplay, however it should be used carefully — the cooldown is a whopping two and a half minutes.

Decisive Charge

  • tier: IV;
  • prime-cost: 825;
  • cooldown: 150 seconds;
  • increases Health by 150;
  • hero teleports towards the chosen spot;
  • can be improved by three talents from the «Decisive Charge» sub-set.

Fatal Charge

  • tier: III;
  • prime-cost: 675;
  • Increases Intellect by 6 and Cunning by 4;
  • on activation, Decisive Charge deals 160 magic damage to all nearby enemies.

Furious Charge    

  • tier: III;
  • prime-cost: 675;
  • increases Strength by 6;
  • increases Cunning by 4;
  • when activated on native terrain, teleportation range of Decisive Charge is increased.

Bold Charge

  • tier: V;
  • prime-cost: 1160;
  • increases Cunning by 10, also increases Stamina or Will (whichever is higher) by 9;
  • Cooldown of Decisive Charge is decreased by 90 seconds.

Unbridled Rush

  • tier: VI;
  • prime-cost: 1600;
  • increases Health by 300, also increases Stamina or Will (whichever is higher) by 15.2;
  • increases the range of Decisive Charge.

Sub-set «Deathtouch»

In essence, «Deathtouch» is an empowered substitute for «Icy Power» and «Collapse of Defense». Picking all the talents from this set, however, won't be possible, since here too one is limited to three improvements.

Deathtouch

  • tier: II;
  • prime-cost: 500;
  • cooldown  passive;
  • o hero's attacks deal additionally 12 physical damage;
  • < o can be improved by three talents from the «Deathtouch» sub-set.

Touch of Stability

  • tier: I;
  • prime-cost: 350;
  • increases Health regeneration by 2.8;
  • hero's attacks empowered by Deathtouch, deal damage to enemies behind the target and apply all effects to them.

Indomitable Touch

  • tier: IV;
  • prime-cost: 825;
  • Increases Intellect by 4 and Agility by 8;
  • hero's attacks empowered by Deathtouch, additionally deal 9 physical damage.

Touch of Sophistication

  • tier: IV;
  • prime-cost: 825;
  • increases Intellect by 4 and Agility by 8;
  • hero's attacks empowered by Deathtouch, additionally deal 9 magic damage.

Suppressive Touch

  • tier: V;
  • prime-cost: 1160;
  • increases Health by 230;
  • increases Cunning by 10;
  • hero's attacks empowered by Deathtouch, additionally lower target's Stamina and Will by 18 for 4 seconds.

Touch of Superiority  

  • tier: V;
  • prime-cost: 1160;
  • increases Agility by 10;
  • increases Stamina or Will (whichever is higher) by 9;
  • hero's attacks empowered by Deathtouch, additionally lower target's Speed by 20% for 1.5 seconds.

Create the build of your dreams right now!

Although these talents have yet to appear in-game, they are already available in the talent calculator of the fan-project boi.pw! Create the builds for your favourite heroes right now!

 

That's all for today!

Your
Prime World Team