News

Patch 10.4 has been installed

27 July 2015

The maintenance is over and we present patch 10.4 - new legendary talents, sets, changes in hero name colour from his/her power, the Fair and much more awaits you!

Legendary Talents

We’re delighted to introduce a new set and rarity level of talents: legendary! Just like exclusive talents, the legendary talents will be released in thematic sets. Our first set, Birth of a Legend, contains several subsets. Each subset features a unique passive or active effect for one of its talents (just like in the exclusive Dark Legacy set).

Legendary talents are incredibly rare – to get them, you need to pay 10 legendary prime crystals to reforge 3 orange talents at the Talent Forge/Talent Garden. Or, you can purchase them at the Fair. Reforging one legendary talent into another legendary talent costs 8 legendary prime crystals.

These talents can be used by heroes at level 25 and higher.

Legendary talents are marked red in the library and in heroes’ talent sets.

Legendary crystals can only be obtained by completing certain quests or by purchasing them at the Fair.

The new set’s talents are listed and described below.

Way of the Dragon Subset

If you complete this set, when the hero dies he will turn into a dragonling. If after 5 seconds the dragonling is still alive, the hero is reborn with 900 Health and all enemies get a random control effect. Ability cooldown: 180 seconds.

Talents in this set:

  • Power of the Dragon
    • Talent type: legendary (red);
    • Required grade: II;
    • Prime cost to learn: 500;
    • Increases the hero’s Strength or Intellect (whichever is higher) by 4 and his Health by 100.
  • Agility of the Dragon
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Increases the hero’s Agility by 8.5 and Health by 115.
  • Cunning of the Dragon
    • Talent type: legendary (red);
    • Required grade: V;
    • Prime cost to learn: 1160;
    • Increases the hero’s Stamina and Will (whichever is higher) by 9 and Cunning by 10.
  • Dragon Onslaught
    • Talent type: legendary (red);
    • Required grade: VI;
    • Prime cost to learn: 1600;
    • Increases the hero’s Agility by 15.2 and Health by 300.
  • Embodiment of the Dragon
    • Talent type: legendary (red);
    • Required grade: VI;
    • Prime cost to learn: 1600;
    • Increases the hero’s Strength or Intellect (whichever is higher) by 15.2 and Health by 300.

Curse of Terror Subset

If you complete this set, the talent Terrifying Zeal becomes an activated ability.

When activated, it deals 600 magic damage over 4 seconds to a random enemy hero. Ability cooldown: 80 seconds.

Talents in this set:

  • Terrifying Agility
    • Talent type: legendary (red);
    • Required grade: I;
    • Prime cost to learn: 350;
    • Increases the hero’s Agility by 4.8.
  • Terrifying Briskness
    • Talent type: legendary (red);
    • Required grade: II;
    • Prime cost to learn: 500;
    • Increases the hero’s Agility by 7.2.
  • Terrifying Rebellion
    • Talent type: legendary (red);
    • Required grade: III;
    • Prime cost to learn: 675;
    • Increases the hero’s Stamina and Will (whichever is higher) by 7 and Health by 90.
  • Terrifying Quickness
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active;
    • Increases the hero’s Health by 160.
  • Terrifying Zeal:
    • Talent type: legendary (red);
    • Required grade: V;
    • Prime cost to learn: 1160;
    • Increases the hero’s Agility by 10 and Health by 230.

Unstable Defense Subset

If you complete this set, the hero has a 35% chance every second of ignoring 54 damage from an enemy’s attacks or talents. The enemy’s speed is also reduced by 20% for 2 seconds.

Talents in this set:

  • Unstable Power
    • Talent type: legendary (red);
    • Required grade: I;
    • Prime cost to learn: 350;
    • Increases the hero’s Strength and Intellect (whichever is higher) by 4.8.
  • Precarious Health
    • Talent type: legendary (red);
    • Required grade: II;
    • Prime cost to learn: 500;
    • Increases the hero’s Health by 185.
  • Precarious Stronghold
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Increases the hero’s Agility and Will by 8.5 and Health by 115.
  • Precarious Advantage
    • Talent type: legendary (red);
    • Required grade: V;
    • Prime cost to learn: 1160;
    • Increases the hero’s Strength or Intellect by 10 and his Health by 230.

 

Indomitable Rejoicing Subset

If you complete this set, the talent Triumph of the Unbroken becomes an activated ability.

When used, the effect spreads to 5 random nearby enemies. Allies recover 250 Health and lose all negative effects. Enemies take 250 damage and lose all positive effects. Ability cooldown: 120 seconds.

Talents in this set:

  • Triumph of the Living
    • Talent type: legendary (red);
    • Required grade: II;
    • Prime cost to learn: 500;
    • Increases the hero’s Health Regeneration by 4.
  • Triumph of the Aspiring
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Decreases talent cooldown time by 6%;
    • Increases the hero’s Strength and Intellect (whichever is higher) by 7.1.
  • Triumph of the Unruly
    • Talent type: legendary (red);
    • Required grade: V;
    • Prime cost to learn: 1160;
    • Increases the hero’s Stamina and Will (whichever is higher) by 12 and Health by 180.
  • Triumph of the Unbroken
    • Talent type: legendary (red);
    • Required grade: VI;
    • Prime cost to learn: 1600;
    • Increases the hero’s Stamina and Will (whichever is higher) by 12 and Cunning by 15.2.

Fatal Passion Subset

If you complete this set, the talent Pernicious Influence becomes an activated ability.

When used, the hero throws 5 daggers at the nearest enemies, but no more than 3 per target. Each dagger deals 180 magic damage. Ability cooldown: 120 seconds.

Talents in this set:

  • Pernicious Energy
    • Talent type: legendary (red);
    • Required grade: I;
    • Prime cost to learn: 350;
    • Increases Energy Regeneration by 2.8.
  • Pernicious Power
    • Talent type: legendary (red);
    • Required grade: II;
    • Prime cost to learn: 500;
    • Increases the hero’s Strength and Intellect (whichever is higher) by 7.2
  • Pernicious Ruse
    • Talent type: legendary (red);
    • Required grade: III;
    • Prime cost to learn: 675;
    • Increases the hero’s Cunning by 10.
  • Pernicious Deceit
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Increases the hero’s Cunning by 8.5 and Health by 115.
  • Pernicious Influence
    • Talent type: legendary (red);
    • Required grade: IV;
    • Prime cost to learn: 825;
    • Increases the hero’s Strength or Intellect (whichever is higher) by 8.5 and Health by 115.

Blind Seer Subset

If you complete this set, the talent Power of the Seer becomes an activated ability.

Reveals the position of a random invisible enemy hero on the map and prevents him from becoming invisible again for 8 seconds. Talent cooldown: 80 seconds.

Talents in this set:

  • Cunning of the Seer
    • Talent type: legendary (red);
    • Required grade: I;
    • Prime cost to learn: 350;
    • Increases the hero’s Cunning by 4.8
  • Energy of the Seer
    • Talent type: legendary (red);
    • Required grade: III;
    • Prime cost to learn: 675;
    • Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active;
    • Increases Energy Regeneration by 2.
  • Power of the Seer:
    • Talent type: legendary (red);
    • Required grade: III;
    • Prime cost to learn: 675;
    • Increases the hero’s Strength and Intellect (whichever is higher) by 10.

Upgrading class talents

To balance character builds and the impact of talents, class talents can now be upgraded just like other talents.

In connection with this, the base Power stat for each class talent has been changed to 45.

The sole effect of upgrading a class talent will be increasing its Power. The damage stat for class talents will not increase.

Upgrading a class talent to level 5 will boost its power to 90. In this way, a hero who fully upgrades his class talents will have earned an additional 404 power.

Hero name colors, based on hero power

Now that power levels have been changed, the power requirements for name colors have been changed, as well:

Power
Name Color
1230 - 1499
Green
1500 - 1799
Blue
1800 - 2099
Purple
2100 - 2399
Orange
2400+
Red

The Fair

The Fair really lives up to its name – a place to exchange your resources, gold, and silver for various useful goods such as crystals and talents (including legendary ones).

Seven offers will be available in this building every day, and a Golden Age unlocks an additional three. Each day, you can only take advantage of each offer once. The list of offers will be updated every day, and resetting unused offers can only be done with prime crystals. You can spend prime crystals to instantly reset the available offers. When you do this, only unused offers will be reset. The minimum number of reset offers, however, is two. So if a player takes all 10 offers and resets the offer selection, 2 new offers will be presented.

This building is available once the Lord reaches level 12. It costs 500 Sap/Ore to build.

Heroes

Fang/Claw

Wild Beast talent

  • Damage increased by 50%

Lone Star talent

  • Damage increased by 20%

Curse of the Beast talent

  • Now this effect also reduces damage taken from the target’s attack by 6.6–50 (depending on Intellect)

Battles

Kitton

Kitton now appears on the battlefield after 7 minutes, not after 5 as before. This change adds variety to the number of viable character and strategy choices, which were previously limited by the cat’s appearance.

Elite Pack

To make this pack more important, the following changes have been made:

  • The interval between appearances of the Elite Pack has been increased from 4 minutes to 5.
  • The health of the Woodwose in the Elite Pack has been increased by 25%
  • The amount of Prime received for the Woodwose in the Elite Pack has been increased:
    • Killing the Woodwose now earns the player 110 Prime, not 76 as before
    • The team now earns 120 Prime for killing the Woodwose, not 85 as before

Tournaments

To simplify tournament organization, the qualifying stages are now carried out via special in-game quests, each of which unlocks access to a special tournament mode.

Players will no longer need to apply for tournaments in a special section of the forum. Simply complete the quest you receive to advance to the next stage of the tournament.

Other

Castles now display the stat bonuses that players receive from clan buffs.