News

Patch 9.16.3 installed

05 September 2014

A new patch has been installed on servers.

Demonologist

Some of the hero's abilities have been reworked because they were too powerful. Thanks to the Demonic Shield ability, the hero was too safe in large-scale battles and on the line. He was able to use the Trap Terror upgrade with the Demon Trap talent to seriously impact the enemy team's combat capabilities.

  • Demonic Shield
    • The talent's duration has been reduced from 5 sec. to 4.
    • The amount of incoming damage the hero can redirect to his Archons has been reduced from 60% to 40%.
    • When using the talent, the hero now increases his Speed by 50% rather than 60% as before.
       
  • Demon Trap
    • Trap Terror upgrade: the range within which heroes located next to the target cannot use talents when the paralyzing effect of Demon Trap is in effect has been reduced by 40%.
       
  • Master of the Archons
    • The hero now respawns with the same number of Archons he had before he died, but no less than one. The hero used to always respawn with one Archon. This change was made because the speed at which the Archons first appear initially limits how frequently the Strike of the Archons talent, which should not depend so heavily on the hero's death, can be used.

Doctrine

According to feedback from players, the effect of the Power of Alchemy ability was almost impossible to evade. For this reason we decided to increase the time before the strike lands, which increases the victim's chance to either survive by using their abilities or be saved by their allies.

We have also made the process of creating clones more complicated. The clone's absence will now be more significant for the hero.

  • Descriptive Alchemy
    • The number of ingredients required to summon a clone has been increased from two to four.
       
  • Power of Alchemy
    • The time it takes for the strike to land has been doubled.

Fay / Fairy Queen

Fay / Fairy Queen has been reworked because the hero was rather difficult to use and was effective only early in the game. We have updated most of the hero's talents so that players can take a fresh look at her combat potential. For starters, we have entirely redone the Fusion talent, which, among other things, now significantly improves the Fay / Fairy Queen's class talents.

  • Fairy Warriors
    • The effect from this talent is now applied instantly when targeting an enemy, making it much easier to use its effects against that target. It used to take one second to activate.
    • The Warrior's Fairy Dust upgrade increases Cunning or Agility (whichever is greater) for 10 sec. rather than just Cunning as before. The effect is applied instantly rather than after the fairies' return as before and no longer depends on the number of targets struck.
       
  • Fairy Guardian
    • The effect from this talent is now applied instantly when targeting an enemy.
    • The talent's cooldown has been reduced from 16 sec. to 12.
    • The time during which the talent's effect is enhanced when used on Native Terrain has been reduced from 6 sec. to 3.
    • The Guardian's Fairy Dust upgrade increases Health regeneration for 10 sec. The effect is applied instantly rather than after the fairies' return as before and no longer depends on the number of targets struck.
       
  • Fusion
    • This talent can now be used instantly on an ally or enemy hero rather than only after learning the upgrade as before.
    • The Suppression upgrade is now called Illumination.
    • Once the Illumination upgrade has been learned, the effectiveness of all the hero's other class talents is increased by 50% while Fusion is in effect.
    • The Merging upgrade now increases or reduces the effectiveness of Fusion attacks by 100% rather than 90% as before.

  • A bug that caused the game to freeze at the loading stage of the user interface when launched by some players has been fixed.