Keepers

Dahaka

The boy showed a great aptitude for fencing from a very early age, which is how he became apprenticed to one of the best fencing masters in Adornia. He continued to display more and more outstanding results, invariably winning every tournament he fought in. The Master had already begun to groom the young man as his successor, when the destinies of everyone involved suddenly became enveloped in a shocking and dramatic turn of events.

The young man started to play truant with alarming regularity, devoting all his attention to a certain young beauty. The Master’s patience was soon exhausted, and he summoned his apprentice with the intention of setting him straight. However, the young man let the Master know—respectfully, but in no uncertain terms—that he considered his apprenticeship to be complete and would now take charge of his own destiny. “Then the final test awaits you!” said the Master, deeply offended, and challenged his apprentice to a duel to the death.

Like most contests among Adornians, the battle was furious. The young man sensed that he was losing, so he unleashed all the power that lay dormant within him. He eventually managed to prevail over his former master, but received a mortal wound himself. Then his lady decided to place the body of her beloved within a Prime Spring...

Dahaka arose a hero, and his swordsmanship attained unprecedented heights. Even the Scarlet Rose, the symbol of his love, became a deadly weapon in his hands. Dahaka believes that the best way to punish anyone impudent enough to attack Adornia is a merciless Blood Ritual that sucks the vital fluids from its victim's body.

Talents

Unquenchable Thirst

The hero's Health is restored based on the amount of damage dealt by his attacks and class talents, but he uses Health instead of Energy to activate them. The hero's Health is increased based on his maximum Energy. When used on Native Terrain, class talents consume less Health.

Bloody Slash

Deals magic damage to the target while restoring the hero's Health (based on Intellect) if the Bloody Slash kills the target. When used on Native Terrain, it first reduces the target's Stamina or Will (based on the hero's Strength or Intellect, whichever is greater) for several seconds. Once the Deep Cut talent has been learned, the skill deals more physical damage to the target and restores more Health if the Bloody Slash kills the target.

Scarlet Rose

The hero throws a scarlet rose, dealing magic damage to all enemies in its path. Once the Engulfing Shimmer talent has been learned, the last enemy hero touched by the rose is tagged, allowing the hero to use the talent again to immobilize the target and move behind him.

Concealing Darkness

For several seconds, creates a field within which the hero is invisible, but enemies take damage every second. Attacks or talents used by the hero will cancel the invisibility effect for a short time. Once the Armor of Darkness talent has been learned, the hero takes less damage within the field.

Blood Ritual

Stuns an enemy hero and deals significant damage over several seconds. Once The Final Drop talent has been learned, the hero becomes immune to controlling effects for several seconds after successfully using Blood Ritual. If the skill is interrupted while in use, all negative effects are removed, and the hero gains immunity to control for an even greater period of time.

 

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