Keepers

Witch Doctor

 

A hero of the first war with the Dokhts, he was among the last to fight for the Foggy Woods. The defeated warrior watched with his own eyes as his hated enemies violated nature with their monstrous machines, disfiguring its beauty and destroying its life.

After the last battle the Adornian survivors were traveling home, but with difficulty. Many of them were wounded and could not move quickly. Our hero decided to save some lives. He stayed behind to give his comrades time to escape. But enemy forces cannot be stopped by one warrior, not even one willing to sacrifice his own life.

So the soldier called out to nature and asked her for help. He absorbed Prime from the earth, the air, and the animals and plants around him... and unleashed on his stunned pursuers all the power of the elements! The giant trees lining the trail bowed their branches and yanked the enemy from their saddles; roots from under their feet cut them to pieces; and birds swooped down on them from the sky. In an instant, the enemy had lost half of its forces, and the survivors fled.

Weakness overtook the soldier and he fell to his knees, feeling the remnants of the Prime raging in his bloodstream. His arboreal allies bowed down to him, and a mighty oak dropped a ripe acorn at the new hero's feet.

Now they call him the Witch Doctor, and the giant tree's gift lies in the lord's storehouse along with the catalysts of other heroes. But this friend of the trees is not planning to rest any time soon: a new war has started, which means that the Dokhts will once again begin killing beasts and uprooting forests. Someone must stop them. And if he does not, who will?

Talents

Forest Magic

If the hero is located near a tree, his skills use less Energy.

Roots of Evil

The hero commands tree roots to come from the ground in the specified location and deal magic damage to his enemies. When used on Native Terrain, Roots of Evil slow the affected enemy's Health regeneration. After the hero learns the Woe to the Weak talent, those under the Crow's Eye Curse or affected by the Wicked Tree take much more damage from Roots of Evil.

Raging Skin

If the enemy decides to attack the hero, Raging Skin strikes him with its paw. The victim suffers damage and is knocked away from the hero in a daze. After the hero learns Ghostly Hunger, the hero's attacks steal Health from enemy heroes if the Raging Skin ability is charged.

Crow's Eye Curse

The hero sends his crow after the enemy. The crow circles over the enemy for a long time, inflicting damage every few seconds. It also disperses the fog of war around the enemy, preventing its victim from hiding. After the hero learns Dark Enchantment, the crow's attacks have a chance of blinding the enemy.

Wicked Tree

The hero creates a magical Wicked Tree, which seems very ordinary, until an enemy gets close. As soon as the enemy approaches the Wicked Tree attacks its prey, attempting to grab it. If it succeeds, the Wicked Tree will hold the enemy until it dies or until a nearby allied Wicked Tree dies. If a Wicked Tree dies, then all other nearby Wicked Trees created by the hero (or allied heroes) become frightened and cease working for a set period of time. If one of these scared Wicked Trees is holding someone, it releases him or her. On Native Terrain the Wicked Tree burns the captured enemy's Energy (in proportion to the tree's Strength). After the hero learns Otik's Call, his Health, Strength, or Intellect (whichever is the highest) boosts the Wicked Tree. The hero can only create a limited number of Wicked Trees.

 

Share with friends