Deadly Vigilante is ready to start a fight and show her enemies that they should not mess with her. Direct her anger in the right direction!


The future to be Heroine was born and brought up in a pretty wealthy family. While granting her whatever she wanted, her parents took her upbringing seriously: the girl was to inherit her father’s estate and business. She learned a lot from her tutors, however, she learned even more on the streets and in the forests, where she spent every minute she could. She enjoyed spending time with street kids, and, it seems fair to say, that the girl grew up with them, rather than surrounded by kid gloves.

When her father wasn't around, the girl and her friends were spending days in the forests or on the shabby streets. She was hiding half of her face with a scarf so that nobody could get after her for climbing a mill or drawing on a road whatever came to her mind. Sometimes her gang fooled around with misbehave and petty theft. For them, it was entertainment, sport, and fun. However, the girl was just a chaffing observer, never participating herself, and even lecturing her friends on a proper behavior.

Things run their course, when one day guys bit off more than they could chew. The gang came up with an idea to go for a caravan where one of those moneybags was traveling. A trophy promised to be significant: enough to spoil themselves and to share with commons. The girl tried to reason her friends out of it but failed.

The guys managed to disarm the major part of the caravan and started splitting the booty. The boys dragged the girl to have a look at the trophy and, no matter how hard she was pushing back, she couldn’t (or,could it be that she didn’t want to?) stay on the sidelines. She liked a purple scarf, which probably was supposed to be a gift for a wife or a mistress. She took off her own scarf and was about to try the new one on, when, suddenly, she turned around as she noticed some noise behind her back. It was not clear how that rich man – a huge two-meter hulk - managed to creep up and threw a spear into her. The girl cringed away, trying to avoid the spear, so it got her in a hip. The man got angry and grabbed her by the neck. She almost passed out. The girl recognized the hulk: from time to time he had visited her father’s mansion in order to collect render. This was when she felt really scared: not so much for herself as for her family. Sure, after dealing with her, the men’s rage would spill over to her father, mother, and little sister. The girl tried to call for help, escape, but she was armless and nobody came to the rescue.

- I'll show you and your damn family what it means to deal with somebody out of your league.

These were the last words that she heard. Breathless, she was brought to her father's mansion, mercilessly rolled on the marble floor. While her mother tried to bring her back to life, father stood up for his daughter but lost the duel. The first thing the girl saw when she came round was the hulk, taking his ebonite spear out of the chest of the defeated rival. She had no kick left, and even the rage that woke up in her blood could not help her to stand up.

She came to senses later, struggling for breath because of smoke. Trying to get out of the mansion, the girl was forced to use the ebonite spear of her sworn enemy in order to remain standing. When got out, the girl discovered that their mansion had burned to the ground and nothing had left. There were only ashes, pieces of coal, and ruins. The girl tried to find her mother and sister, but she had no luck. She clearly remembered how the hulk, who killed her dear father, burst into laughter. There was a scream, as loud as a human being could let out, scream, full of anger and despair. Unbearable pain and rage seized the poor girl. Having carried them through the ashes of her dear lands, the girl, who lost her family overnight, became a different person.

People say that the new Heroine appeared in Praya due to these tragic events. Vigilante took the armor of her bitterest enemy, tracked him down and thrust his heart through, without blinking an eye. The anger that transformed her has never left her blood.


Vigilante's Talents


This passive ability allows the Heroine to fight furiously on the battlefield and survive even through the most dangerous attacks. Each time Vigilante deals a certain amount of damage to her enemies with auto attacks or abilities, she accumulates Anger, that is used for her protection. If Vigilante receives damage, that is higher than a certain amount of health, she will ignore a part of the incoming harm. This will cost her 1 Anger effect.

Furious Throw

Heroine’s first active ability allows her to deal a significant amount of damage to her foes. Vigilante takes her time to take aim, chooses the direction and throws her spear. The longer the swing, the farther the weapon will fly. The flying spear deals damage to creeps and the first Hero on its path. What is more, hitting enemies with this attack allows Vigilante to accumulate more Anger during a certain amount of time.


Sharp Pike

Ability’s upgrade slows down the enemies who were hit with the spear and suppresses their speed boost effects for a while.

Battle Zeal

The second passive ability boosts Heroine’s Speed. The power of the boost is determined by the number of accumulated Anger effects.


Battle Frenzy

After the upgrade gets learned, Vigilante begins regenerating Health for dealing damage with auto attacks. The more Anger effects, the higher is the boost of Speed, Health Regeneration, and Agility.

Appetite for Revenge

Vigilante passively remembers all the damage enemies deal to her. In the necessary moment, she is able to redirect it back at her foes. After that, the remembered damage counter will be reset.


Indomitable Will

This upgrade will allow Vigilante to dispel all negative effects by using the ability. What is more, the Heroine will become able to use the talent even while being stunned or muted. The upgrade also increases Heroine’s Cunning as remembered damage accumulates.

Day of Reckoning

The first ultimate ability allows the Heroine to go berserk. In this state, bonuses to Speed and Agility provided by Battle Zeal significantly increase, and the Furious Throw’s cooldown gets reduced.



After the Day of Reckoning gets upgraded, its action effect will get renewed each time Vigilante kills an enemy Hero or provides an assist.

Not a Step Back

Vigilante creates a glade around herself. Inside this area, her enemies get slowed down, and their speed up effects get suppressed. After the ability is used, Native Terrain begins to appear around the Heroine.


Dominant Presence

With the upgrade learned, enemies, that happen to be in the area of ultimate’s action, will have their Strength or Intellect, whichever the greater, decreased.



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