Soul Reaper


The Prime conceals many secrets. Its properties are amazing, but its effects are unpredictable and often deadly. The Keepers believe that the substance is somehow magical, but the Dokhts, accustomed to only believing hard facts, are constantly trying to get at the truth behind the nature of the Prime.

The Soul Reaper was once the captain of an elite unit that provided security for the Imperium’s secret investigations. The detachment had never lost a single man; the commander’s vast experience saved his men many times. But even a professional cannot be certain of the outcome when dealing with something as unpredictable as the Prime.

The team was sent to investigate an unusual anomaly in the heart of the Prime Zone. The soldiers had cordoned the area off, and the scientists had begun to set up their equipment, when the commander sensed danger, raised the alarm, and began to evacuate the surprised scientific staff from the danger zone. But all of his efforts were in vain. The most powerful explosion any of them had ever seen tore through the team, and all of them disappeared in a violent gush of Prime.

The captain regained consciousness during the night, a lone commander without an army. The pain of loss that the hero felt was unbearably intense. All of his comrades had perished in the deadly explosion. Only a piece of copper remained, the soldiers’ medallions, melted into a single shapeless bar. In memory of the dead, the captain made the copper bar his Catalyst and used the Prime to burn a cross on his chest.

Scientists were amazed at the new hero’s incredible abilities, but he does not feel himself to be unique. The Reaper is tormented by guilt for the deaths of his friends. By subjugating the ghosts of slain enemies in battle, he attempts to use them to communicate with the spirits of his comrades. The Reaper dreams of one day hearing the rustle of their voices and gaining his chance to apologize to them.


Fallen Souls

The hero has a chance of ghosts of the Reaper’s slain team being summoned for a set period of time and fighting on his side. Ghosts of slain enemies are summoned to fight for the Reaper every time.

Ghost Whip

Ghost Whip acts on the specified target for a set duration, as long as the target is within range. If the target is an enemy, he takes magic damage once per second, and the hero recovers some Health every second. If the target is an ally, the hero receives damage and the ally’s Health is restored, instead. If the hero is on Native Terrain, this talent’s range is increased. If the hero has learned Life Transfusion, the amount of Health transferred by Ghost Whip increases dramatically.

Shield of Ghosts

Shield of Ghosts protects a specified ally for several seconds, absorbing some of the damage dealt to him. When the hero is on Native Terrain, this talent also increases the target’s Movement Speed. If the hero has learned Force of Suffering, then each attack reflected by Shield of Ghosts restores some of the hero’s Health.


Deals physical damage to all enemies near the hero. Damage inflicted by Reaping can steal both Health and Energy.

Wrath of the Dead

While this talent is active, all enemies near ghosts or active targets of the hero’s class talents receive magic damage. After the hero learns Shadow of Death, Wrath of the Dead turns the hero himself into a ghost for several seconds, greatly increasing his Speed and slightly reducing his Harvest cooldown time.

Lust for Life

After killing an enemy, any ghost (including the hero if he is in ghost form) has s few seconds added to the time before it vanishes.


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