You can find them in the Castles, within a stone's throw away from the Borderlands and even in backwoods; after all, weary travelers also could use some refreshment.

On the border of a covert and a battlefield, there was a small tavern famous for the talent of its owner, Kvasir, the mead maker. So great was his fame that guests were coming from across the world, and his charisma and smooth temper could stop any fight at its very beginning (though, deep in his bones, Kvasir did love those and got a lot of bumps and bruises when was green as grass). A pint of good mead could fix any problem, heal any wound, cheer up the gloomiest of old-timers; and for many years boredom and mischief had stayed away from Kvasir's life.

There was just one thing that was excruciating his grasping mind, and that weren’t secrets that his guests babbled out accidentally. It was the mead! The mead that, according to a family legend, he, and his father, and father of his father, and twelve generations more had been brewing. Kvasir was actively experimenting with different flavors, wishing to create a drink that would make it into history and crown him with immortality. He was doing his best: adding birch juice, bread, outlandish herbs... But that wasn't it! It seemed like nothing could make his mead unique, special, and memorable.

One day a thought crossed this brave fellow’s mind: what if he added some Prime into a mead barrel? His fellow Dokhts kept saying that Prime was poisonous and should not be swallowed, but Kvasir did know firsthand that sometimes there was no better cure than a couple of drops of poison. He talked a pair of go-getters into joining him in the wildwoods and getting some magic resource. They made their way through the Touched, joking around and shouting so loudly, that their screams were heard in Castles. Once they got back they threw such a feast that it took them several days to come back to life. As soon as the serious state of mind got back to him, Kvasir left his neffy to take care of the guests and descended into his underground laboratory.

For a long while, he was carefully mixing components together, trying to create an unusual flavor. He could not resist and even tasted pure Prime – it seemed fine, and he didn't get poisoned. He was mixing and cooking, boiling and mingling until, finally, he got a barrel of mead.

Kvasir didn’t dare to treat his guests with his new drink. Who had ever heard of such a thing as treating someone without tasting first? So he drank a couple of pints before going to bed, just to sleep soundly. Little did he know that he had overdone it with Prime and his mortal heart was not prepared for that.

It was Yuliy, his neffy, whose scream woke him up. Kvasir felt terribly dizzy; his heart was beating like crazy. To make things worse, Yuliy was making so dreadful noises that ears were buzzing. Apparently, as spring came, Kitton had been wandering around far away from his cave. Kitton was so confused that it started scratching the tavern walls and howling songs. For a short while, tormented Kitton was hugging a neighboring tree, but, damn, he was surely coming back led by the scent of mead!

Things looked black, it was pretty crowded in the tavern that night, but those all were vagabonds, not warriors. Kvasir had to equip with what was close at hand, so he turned a mead barrel into a hammer, rough-and-ready boosting it with the parts of the armor that he used when he was younger. He carefully hid his guests in the basement and cheered them up promising to drive the vicious creature away.

And he would unless he felt so shaky. Kvasir was calling Kitton ridiculous names, trying to drive him off the tavern, but all for nothing. Just to send a message he punched Kitton really hard. And so they got into a fight. Waltzing deftly between paws with sharp claws Kvasir was destructing the cat, but he missed just one blow, which got directly in his back.

"It's over," thought Kvasir, "what an undignified death..." By the claws of a wild cat! To add insult to injury: the creature kept forcing his way into the tavern; the one that Kvasir had been building, settling for so many years… Hadn't he added the damn Prime he would have stood the fight! However, Kvasir should not go off on Prime so hard, as it was eternal life, not the blast injury that Prime got him. Out of the blue felt Kvasir a surge of energy and stood up from the ground. And even the barrel-hummer felt handier in his hands…

Kvasir was giving Kitton a good drubbing when he hit cat’s ear. It was the moment when Kitton gave up, decided to stop following a sweet scent, ran away at the high speed to his lair and since then has been a no-show. He should have listened to his mother who told him not to build a tavern in such a place…

When he returned to the tavern, Kvasir went to check his wounded back, but he could not find a single scratch! He felt no pain, and he had np broken spinal bones, nothing at all. Remembering tales of the Heroes that visited his tavern, he realized that he suffered the same fate. He let people out of the basement and… threw a great feast.

Never again would he add Prime to his mead. Spirits forbid, somebody less healthy would have gotten a stroke! Dangerous it is: drinking Prime. Seriously took Kvasir fate's gift, though celebrated remarkably. A major part of his business he decided to leave to his neffy, loudmouthed yet long-headed fellow. His mead would serve Heroes on a battlefield, especially now, when it's not so scary to get into a battle mess.

This is how Kvasir got into the Borderlands. He easily became friends with his fellow soldiers and stayed, supporting warriors and beautiful ladies (needless to say he was regularly hitting on latter). He opened a new tavern in the Castle, both to treat his Lord or stand his friends a drink, and to keep searching for a perfect mead recipe. Such a fan of battles became Kvasir that the moment he hears a battle-cry, he is the first to take his barrel-hammer!



Kvasir’s talents

Spiced mead

Kvasir’s passive ability allows the hero to treat everyone around with his special mead. A sweet portion of mead will make allies’ health pool temporarily increase, and enemies will lose a bit of their Strength or Intellect, whatever the greater. The effect can be stacked multiple times. If Kvasir takes damage, next treat’s cooldown gets decreased.

Kvasir’s move

Hero’s first ability allows him to change position rapidly and spill mead all over the place. By activating Kvasir’s move, you will make the Hero rush towards a certain direction, dealing damage to all enemies on his way. If he hits an enemy Hero with this attack, he/she and everyone around him/her will receive a portion of mead. This ability can be used one more time after a short period of time.


Kvasir’s dexterity

Kvasir’s move upgrade increases the distance the Hero can travel with the ability being activated. What is more, if used from the Native Terrain, Kvasir will spill mead around himself right after the ability is used.

Thick mead

This passive ability provides new properties to Kvasir’s mead: it becomes able to slow enemies down and deal periodic damage to them.


Hot Mead

And the upgrade of this ability makes it active and allows the Hero to spill a bit of mead at the selected location.

Over the top

This passive ability allows the barrel on the Hero’s hammer to open up, making it possible to spill mead on the enemy during the attack.


Refreshing Mead

The upgrade of this ability will allow Kvasir to reduce the cooldown of all his active abilities, except for the ultimate one. The more mead effects are applied to the Hero or his enemy, the sooner the abilities will be ready for use.

Oak Barrel

The first ultimate ability is great for Hero’s attack build. Upon use, Kvasir spins around and deals damage to all enemies nearby. Besides, the Hero generously treats Heroes within his reach with mead, - both allied and hostile ones.


Aged mead

Ultimate’s upgrade additionally increases the quality of Kvasir’s mead and allows him to accumulate one more effect. What is more, as soon as a certain number of mead effects is reached, Hero’s enemies will get disarmed if they step on Kvasir’s Native Terrain.

Kvasir’s defense

As you can already tell from the name of the second ultimate, this ability is more suitable for a defense talent build.


By learning this passive ultimate, Kvasir will add even more useful properties to his mead. This way, the main ultimate ability will allow the drink to additionally increase his allies’ Stamina or Will, whatever the lesser, and after its upgrade is purchased with Prime, to increase the maximum number of mead effects by 1. What is more, as soon as a certain number of mead effects is reached, Kvasir’s allies will become immune to control while they are on the Native Terrain.

Prepare your mugs for the fiery hot sweet mead!

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