Imperium

Katana

Lords and Ladies!

Guided by a code of honor, the Katana sows chaos and destruction on the battlefield. Here nothing can stop its blistering fire or prevent its mighty strikes from splitting enemies in twain.

In one leap, it explodes into the trick of the battle and, taking the form of a fiery ghost, becomes invulnerable.

Take care – the path of its blade leaves enemies no chance of victory.


Katana's Talents

Blistering Fire

The Hero’s attacks and deals 10% more damage.

Spliting Strike

The Hero deals 75-662 damage to all nearby enemies and slows them by 20% for 4 sec.

 

Over 10 sec, the Hero accumulates a charge, which, depending on the level of readiness, can be used to cast the Splitting Strike talent again or reduce its cooldown.

Tiger Jump

The Hero moves to the selected point, deals 58-506 damage to all nearby enemies and stuns them for 1 sec.

 

If the Tiger Jump is not ready for use, then using Splitting Strike will instantly restore it, but for the next 6 sec, Jump will not deal damage or stun opponents.

Fiery Ghost

The Hero becomes invulnerable for 2.5 sec, but cannot attack or use any talents.

 

Using the Fiery Ghost talent restores 150-1312 Health to the Hero (based on Strength or Intellect, whichever is greater) and speeds the Hero up by 35%.

Path of a Thousand Blades

The Hero disappears for 5 sec, creates an area in which enemies 21-182 damage per sec are slowed by 20%

 

The Path of a Thousand Blades talent also reduces enemies’ outgoing damage by 20%

Path of the Lone Blade

The Hero disappears for 2 sec and dealing 33-287 damage every 0.4 sec to the targeted enemy Hero.

 

The Path of the Lone Blade talent deals 20% more damage, and slows the target by 75%

 

 

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