Please note! After the factions were abolished, every player can hire this Hero!
Demons are ancient beings that have been living in Praia since long before the Cataclysm. Naturally, the mages of old could not help attempting to make these creatures subservient to themselves in order to harness their outstanding capacity to bring kindness and compassion to enemy territory.
A great many new creatures came into existence after the Cataclysm that were just as interesting to work with as the demons, and a great deal safer to boot. Demons thus became of little interest to anyone but the Dokht Mages and the Adornian Sorcerers, who, though able to trap lower demons for limited periods of time, otherwise abandoned all research into the more dangerous aspects of the field. Praia needed a new mage—someone ambitious, willing to take risks, and very, very powerful. His birth was just a matter of time.
Even as a child, the Demonologist strove to be the best. He needed a real challenge that would require all of his extraordinary abilities. Perhaps unsurprisingly, while apprenticed to the best mage in his hometown, he noticed that demon control was one of the least studied magical fields. However, he was unable make any progress in the field that most interested him thanks to the catastrophic shortage of information on the subject and his mentor's reticence to discuss it. The Demonologist soon realized that he could not accomplish much as an apprentice and decided to move to the capital, where he studied his chosen subject independently while making a living as a street mage, providing entertainment to the crowds using simple tricks.
One of his performances was attended by the founder of the Adornian Mage School. He was amazed by the sheer power the Demonologist manifested even in the simplest of tricks and offered the young mage a scholarship to his School, as well as his personal patronage. However, the Demonologist was no longer interested in apprenticeship. He became the Founder's partner, an unusually lofty position for one so young.
Unfortunately, he fit in at the School about as well as he had in his hometown. The mage avoided risky experiments and focused his attention on the development of existing demon-control techniques. When the Demonologist summoned an Archon, but then proved unable to restrain it, the Founder demanded that he cease all work in the field to avoid further risks. The Demonologist realized he would have to continue on his own, without partners or mentors.
He developed a trap using demons he had caught, as well as a Prime rod that gave him control over those beings. The stronger a demon, the more difficult it is to restrain it, but the mage did not want to squander his efforts on lower demons. And so it happened that, during one of his experiments, a captured Archon broke free of the Demonologist’s control.
The demon tried to hide inside a chalice full of Prime. The sorcerer decided that death held no fear for him, so he rolled up his sleeves, plunged his arms into the chalice, and grabbed the fiercely resisting demon. An overdose of Prime is a very painful thing. However, the Demonologist felt the demon yielding to his power, and he had no intention of letting his quarry flee. The demon eventually surrendered, and the mage managed to pull it out, but the strain proved to be more than he could bear. He lost consciousness, and his existence as a simple Adornian ceased.
When he came to his senses, he was already a Hero, and the captured Archon was sitting nearby, patiently awaiting his instructions. The Demonologist’s arms were covered in severe burns, but that proved to be to his advantage—his skin became imbued with particles of Prime, and his magical abilities were boosted as a result. All the Archons could feel his superiority now.
He captured three Archons and gained the ability to control them permanently, which has put him several notches above every other Mage capable of summoning nothing but lower demons and exercising merely temporary control over them.
However, he could find no peaceful use for his new wards. His potential could only be realized on the battlefield. The young Adornian decided to show everyone that Dokht supremacy in ancient magic was a thing of the past.
He feels truly free only in battle, where he approaches every fight with the passion unique to the Adornians. This proved to be his true vocation. Every Dokht will soon feel the power of the Demonologist.
The Archons captured and locked up by the Demonologist are always ready to meet their master’s foes on the battlefield. The Demonologist’s mental lash is not only deadly to his enemies—it also makes his servants even more powerful by unleashing their inner flames, while his demonic shield makes its owner faster and protects him from enemy attacks. Anyone lucky enough to escape the demon trap will meet the new servant of the Demonologist, while those unfortunate enough to get caught in it will feel the full power of the Archons' crushing blows.
Master of the Archons
Once every few seconds, the Demonologist summons an Archon whose attacks deal physical damage to the enemy. The Hero can command a maximum of three Archons at any one time. When an Archon is summoned from Native Terrain, the Demonologist restores some of his Health.
The Demonologist delivers a strike with his lash in the selected direction, dealing magical damage to all affected enemies. Once the Inner Flame talent has been learned, the hero can summon a new Archon by lashing the net of the demon trap. If he lashes a previously summoned Archon, the latter’s Health is increased. This effect only works on whichever target is closest. Once the upgrading Ascendance talent has been learned, the Inner Flame will also affect the speed and strength of the affected Archon.
The Demonologist throws a trap in a selected direction that immobilizes the first enemy hero in its path for several seconds. If the trap fails to activate, it is replaced by a net, which immobilizes the first enemy hero who steps on it for several seconds. When used from Native Terrain, the trap creates a net that is invisible to the enemy. Once the Trap Terror talent has been learned, enemy heroes in the vicinity of the target immobilized by the Demon Trap will be incapable of using their talents for several seconds.
The Demonologist redirects a part of the damage he receives to the Archons. The Demonic Shield also increases the hero’s speed for as long as he has at least one Archon left.
Strike of the Archons
The Archons transform into projectiles, dealing damage to the selected target. If the Archons are already enhanced by Internal Flame, they deal additional damage to the enemy. Once the Eternal Servant talent has been learned, damage dealt by Strike of the Archons increases substantially, and the Demonologist automatically summons a new Archon once the talent has been used.